-- File:        UI_MAIN_MENU.SCRIPT
-- Description: Load Dialog for STALKER
-- Created:     28.10.2004
-- Lasd edit:	18.01.2006
-- Copyright:   2004 GSC Game World
-- Author:      Serhiy Vynnychenko (narrator@gsc-game.kiev.ua)
-- Version:     0.9

class "main_menu" (CUIScriptWnd)

function main_menu:__init() super()
   self:InitControls()
   self:InitCallBacks()
end

function main_menu:__finalize()

end

function main_menu:InitControls()
	self:Init(0,0,1024,768)			  
    local xml = CScriptXmlInit()
    xml:ParseFile("ui_mm_main.xml")
     
    xml:InitStatic("back_movie", self)
    xml:InitStatic("background", self)
    xml:InitStatic("fire_movie", self)
    self.shniaga = xml:InitMMShniaga("shniaga_wnd",self);
	
	self.message_box = CUIMessageBoxEx()
	self:Register(self.message_box, "msg_box")	
end

function main_menu:Show(f)
	self.shniaga:SetVisibleMagnifier(f)
end


function main_menu:InitCallBacks()
	-- new game
	self:AddCallback("btn_novice",		ui_events.BUTTON_CLICKED,				self.OnButton_new_novice_game,		self)
	self:AddCallback("btn_stalker",		ui_events.BUTTON_CLICKED,				self.OnButton_new_stalker_game,		self)
	self:AddCallback("btn_veteran",		ui_events.BUTTON_CLICKED,				self.OnButton_new_veteran_game,		self)
	self:AddCallback("btn_master",		ui_events.BUTTON_CLICKED,				self.OnButton_new_master_game,		self)
	self:AddCallback("btn_spawn",		ui_events.BUTTON_CLICKED,				self.OnButton_load_spawn,			self)
	-- options																											
	self:AddCallback("btn_options",     ui_events.BUTTON_CLICKED,				self.OnButton_options_clicked,		self)
	-- load																												
	self:AddCallback("btn_load",        ui_events.BUTTON_CLICKED,				self.OnButton_load_clicked,			self)
	-- save																												
	self:AddCallback("btn_save",		ui_events.BUTTON_CLICKED,				self.OnButton_save_clicked,			self)
	-- multiplayer																										
	self:AddCallback("btn_multiplayer", ui_events.BUTTON_CLICKED,				self.OnButton_multiplayer_clicked,	self)
	-- quit																												
	self:AddCallback("btn_quit",		ui_events.BUTTON_CLICKED,				self.OnButton_quit_clicked,			self)
	self:AddCallback("btn_quit_to_mm",	ui_events.BUTTON_CLICKED,				self.OnButton_disconnect_clicked,	self)
	self:AddCallback("btn_ret",			ui_events.BUTTON_CLICKED,				self.OnButton_return_game,			self)
	self:AddCallback("btn_lastsave",	ui_events.BUTTON_CLICKED,				self.OnButton_last_save,			self)
	self:AddCallback("btn_credits",		ui_events.BUTTON_CLICKED,				self.OnButton_credits_clicked,		self)
	-- message box																										
	self:AddCallback("message_box",     ui_events.MESSAGE_BOX_OK_CLICKED,		self.OnMsgOk,						self)
	self:AddCallback("message_box",     ui_events.MESSAGE_BOX_CANCEL_CLICKED,	self.OnMsgCancel,					self)
	self:AddCallback("message_box",     ui_events.MESSAGE_BOX_YES_CLICKED,		self.OnMsgYes,						self)
	self:AddCallback("message_box",     ui_events.MESSAGE_BOX_NO_CLICKED,		self.OnMsgNo,						self)
	self:AddCallback("msg_box",			ui_events.MESSAGE_BOX_QUIT_GAME_CLICKED,self.OnMessageQuitGame,				self)
	self:AddCallback("msg_box",			ui_events.MESSAGE_BOX_QUIT_WIN_CLICKED,	self.OnMessageQuitWin,				self)
end

function main_menu:OnButton_last_save()
	local f = getFS()
	local flist = f:file_list_open_ex("$game_saves$",bit_or(FS.FS_ListFiles,FS.FS_RootOnly),"*.sav")
	local f_cnt = flist:Size()
	
	if f_cnt == 0 then
		return
	end
	
	flist:Sort(FS.FS_sort_by_modif_down)
	
	local file		=	flist:GetAt(0)
	local command = "load " .. string.sub(file:NameFull(), 0, (string.len(file:NameFull()) - 4))
	
	local console = get_console()
	console:execute("main_menu off")
	console:execute(command)
end

function main_menu:OnButton_credits_clicked()
--	local console = get_console()
--	console:execute("main_menu off")
	game.start_tutorial("credits_seq")
end

function main_menu:OnButton_quit_clicked()
	self.message_box:Init("message_box_quit_windows")
	self:GetHolder():start_stop_menu(self.message_box, true)
end

function main_menu:OnButton_disconnect_clicked()
	self.message_box:Init("message_box_quit_game")
	
	if (level.game_id() ~= 1) then		
		self.message_box:SetText("ui_mm_disconnect_message")	-- MultiPlayer
	else
		self.message_box:SetText("ui_mm_quit_game_message")		-- SinglePlayer
	end
	self:GetHolder():start_stop_menu(self.message_box, true)
end

function main_menu:OnMessageQuitGame()
	local console = get_console()
	console:execute("disconnect")
end

function main_menu:OnMessageQuitWin()
	local console = get_console()
	console:execute("quit")
end

function main_menu:OnButton_return_game()
	local console = get_console()
	console:execute("main_menu off")
end

function main_menu:OnButton_new_novice_game()
	local console = get_console()
	console:execute("g_game_difficulty gd_novice")
	self:StartGame()	
end

function main_menu:OnButton_new_stalker_game()
	local console = get_console()
	console:execute("g_game_difficulty gd_stalker")
	self:StartGame()
end

function main_menu:OnButton_new_veteran_game()
	local console = get_console()
	console:execute("g_game_difficulty gd_veteran")
	self:StartGame()
end

function main_menu:OnButton_new_master_game()
	local console = get_console()
	console:execute("g_game_difficulty gd_master")
	self:StartGame()
end

function main_menu:StartGame()
	local console = get_console()
	
	if (alife() ~= nil) then
		console:execute	("disconnect")	
	end
	
	console:execute("start server(all/single/alife/new) client(localhost)")
	console:execute("main_menu off")
end

function main_menu:OnButton_load_spawn()
	if self.spawn_dlg == nil then
		self.spawn_dlg = ui_spawn_dialog.spawn_dialog()
		self.spawn_dlg.owner = self
	end
	self:GetHolder():start_stop_menu(self.spawn_dlg, true)
	self:GetHolder():start_stop_menu(self, true) --new
	self:Show(false)
end

function main_menu:OnButton_save_clicked()
	if self.save_dlg == nil then
		self.save_dlg = ui_save_dialog.save_dialog()
		self.save_dlg.owner = self
	end
	
	self:GetHolder():start_stop_menu(self.save_dlg, true)
	self:GetHolder():start_stop_menu(self, true) --new
	self:Show(false)
end

function main_menu:OnButton_options_clicked()
	if self.opt_dlg == nil then
		self.opt_dlg = ui_mm_opt_main.options_dialog()
		self.opt_dlg.owner = self
	end
	
	self.opt_dlg:UpdateControls()
	self:GetHolder():start_stop_menu(self.opt_dlg, true)
	self:GetHolder():start_stop_menu(self, true) --new
	self:Show(false)
end

function main_menu:OnButton_load_clicked()
	if self.load_dlg ==nil then
		self.load_dlg = ui_load_dialog.load_dialog()
		self.load_dlg.owner = self
	end
	
	self:GetHolder():start_stop_menu(self.load_dlg, true)
	self:GetHolder():start_stop_menu(self, true) --new
	self:Show(false)
end

function main_menu:OnButton_multiplayer_clicked()
	if self.mp_dlg ==nil then
		self.mp_dlg = ui_mp_main.mp_main()
		self.mp_dlg.owner = self
	end
	self.mp_dlg:UpdateControls()
	self:GetHolder():start_stop_menu(self.mp_dlg, true)
	self:GetHolder():start_stop_menu(self, true) --new
	self:Show(false)
	
--	self.mp_dlg:OnBtn_Refresh()
	
	local console			= get_console()
	console:execute			("check_for_updates 0")
	
	self.mp_dlg:OnRadio_NetChanged()
end

function main_menu:OnMsgOk()
	local msg_box = self:GetMessageBox("message_box")
	msg_box:Hide()
end

function main_menu:OnMsgCancel()
	local msg_box = self:GetMessageBox("message_box")
	msg_box:Hide()
end

function main_menu:OnMsgYes()
	local msg_box = self:GetMessageBox("message_box")
	msg_box:Hide()
end

function main_menu:OnMsgNo()
	local msg_box = self:GetMessageBox("message_box")
	msg_box:Hide()
end

function main_menu:Dispatch(cmd, param)  --virtual function
	if cmd == 2 then
		self:OnButton_multiplayer_clicked()
	end
	return true
end

function main_menu:OnKeyboard(dik, keyboard_action)  --virtual function
	CUIScriptWnd.OnKeyboard(self,dik,keyboard_action)
	local bind = dik_to_bind(dik)
	local console = get_console()
	
	if keyboard_action == ui_events.WINDOW_KEY_PRESSED then
		if dik == DIK_keys.DIK_ESCAPE then
			if level.present() and (db.actor ~= nil) and db.actor:alive() then
				console:execute("main_menu off")
			end
		end
		
		if dik == DIK_keys.DIK_S then
			self:OnButton_load_spawn()
			
		elseif dik == DIK_keys.DIK_Q then
			self:OnMessageQuitWin()

elseif db.actor~=nil and dik==DIK_keys.DIK_I then
alife():create("arhara_tele",db.actor:position(),db.actor:level_vertex_id(),db.actor:game_vertex_id(),db.actor:id())

		end
	
	end
   
	return true
end
