<?xml version="1.0" encoding="windows-1251"?>
<string_table>

	<!-- UI STRINGS FOR CLOSED CAPTION MODS -->

	<string id="ui_mm_cc_icc">
		<text>Closed captions</text>
	</string>
	<string id="ui_mm_cc_icc_chktext">
		<text>On sound effects</text>
	</string>
	<string id="ui_mm_cc_captioning">
		<text>Captioning in game</text>
	</string>
	<string id="ui_mm_cc_none">
		<text>No subtitles</text>
	</string>
	<string id="ui_mm_cc_storyonly">
		<text>Important subtitles only</text>
	</string>
	<string id="ui_mm_cc_all">
		<text>All subtitles</text>
	</string>


	<!-- STRING TABLE ADDITIONS FOR GAME -->

	<string id="st_sending_msg">
		<text>Sending Message</text>
	</string>
	<string id="st_memo">
		<text>Memo</text>
	</string>
	<string id="st_msgfrom_err1">
		<text>[sender unknown]</text>
	</string>
	<string id="st_msgfrom_err2">
		<text>&lt;!DATA_ERROR!&gt;</text>
	</string>
	<string id="st_msgfrom_err3">
		<text>=?Network failure</text>
	</string>
	<string id="st_joker_name">
		<text>Joker</text>
	</string>
	<string id="st_soldier_name">
		<text>Soldier</text>
	</string>
	<string id="st_hq_general_name">
		<text>General</text>
	</string>
	<string id="st_ssu_commander_name">
		<text>USS Command</text>
	</string>


	<!-- CLOSED CAPTIONS FOR GAME -->

	<string id="cc_effect-ambient-blowout_begin">
		<text>[blowout begins]</text>
	</string>
	<string id="cc_effect-ambient-zaton-zat_b38_bloodsucker_roar">
		<text>[bloodsucker roars]</text>
	</string>
	<string id="cc_effect-ambient-zaton-zat_b38_electro_box_door">
		<text>[electric box opens]</text>
	</string>
	<string id="cc_effect-ambient-zaton-zat_b38_electro_box_switch">
		<text>[power switch clicks]</text>
	</string>
	<string id="cc_effect-ambient-zaton-zat_b38_elevator_door">
		<text>[elevator door opens]</text>
	</string>
	<string id="cc_effect-ambient-zaton-zat_b38_cop_elevator_landing">
		<text>[Grouse drops into elevator]</text>
	</string>
	<string id="cc_effect-ambient-zaton-zat_b38_lock_sound">
		<text>[door unlocks]</text>
	</string>
	<string id="cc_effect-ambient-zaton-zat_b57_bloodsucker_roar">
		<text>[bloodsucker roars]</text>
	</string>
	<string id="cc_effect-ambient-jupiter-jup_b16_oasis_noise">
		<text>[odd crackling noise from somewhere close]</text>
	</string>
	<string id="cc_effect-ambient-jupiter-jup_b41_steam">
		<text>[airlock decon system active]</text>
	</string>
	<string id="cc_effect-ambient-jupiter-jup_b46_spatial_bubble_idle">
		<text>[spatial bubble rumbles]</text>
	</string>
	<string id="cc_effect-ambient-jupiter-jup_b46_spatial_bubble_rupture">
		<text>[spatial bubble bursts open]</text>
	</string>
	<string id="cc_effect-ambient-jupiter-jup_b219_generator_start">
		<text>[power generator starts]</text>
	</string>
	<string id="cc_effect-ambient-jupiter-jup_b219_underpass_opening">
		<text>[underpass gate opens]</text>
	</string>
	<string id="cc_effect-ambient-underpass-pas_b400_elevator_off">
		<text>[underpass elevator powers down]</text>
	</string>
	<string id="cc_effect-ambient-pripyat-pri_a25_blow_up_door_peep">
		<text>[bomb countdown beeps]</text>
	</string>
	<string id="cc_effect-ambient-pripyat-pri_a25_freezer_knock">
		<text>[knocking on metal]</text>
	</string>
	<string id="cc_effect-device-door_start">
		<text>[door opens]</text>
	</string>
	<string id="cc_effect-device-door_closing">
		<text>[door closes]</text>
	</string>
	<string id="cc_effect-device-door_stop">
		<text>[door slams shut]</text>
	</string>
	<string id="cc_effect-device-metal_small_open">
		<text>[metal door opens]</text>
	</string>
	<string id="cc_effect-device-power_switch">
		<text>[switch clicks]</text>
	</string>
	<string id="cc_effect-device-radio_call">
		<text>[radio call]</text>
	</string>
	<string id="cc_effect-device-wood_large_open">
		<text>[wooden door opens]</text>
	</string>
	<string id="cc_effect-device-wood_large_close_start">
		<text>[wooden door closes]</text>
	</string>

	<string id="cc_effect-anomaly-steam_blowout">
		<text>[steam hiss]</text>
	</string>
	<string id="cc_effect-weapons-n_desert_eagle_shot">
		<text>[pistol shot]</text>
	</string>

	<string id="cc_effect-music-guitar_">
		<text>[guitar music]</text>
	</string>
	<string id="cc_effect-music-harmonica_">
		<text>[harmonica music]</text>
	</string>
	<string id="cc_effect-laughter_">
		<text>[laughter]</text>
	</string>

	<string id="cc_wounded-bandit-help">
		<text>[wounded bandit asks for help]</text>
	</string>
	<string id="cc_wounded-dolg-help">
		<text>[wounded Dutyer asks for help]</text>
	</string>
	<string id="cc_wounded-freedom-help">
		<text>[wounded Freedomer asks for help]</text>
	</string>
	<string id="cc_wounded-killer-help">
		<text>[wounded merc asks for help]</text>
	</string>
	<string id="cc_wounded-military-help">
		<text>[wounded soldier asks for help]</text>
	</string>
	<string id="cc_wounded-monolith-help">
		<text>[wounded Monolithian asks for help]</text>
	</string>
	<string id="cc_wounded-stalker-help">
		<text>[wounded stalker asks for help]</text>
	</string>

	<string id="cc_fight-bandit-attack">
		<text>[bandit attack]</text>
	</string>
	<string id="cc_fight-dolg-attack">
		<text>[Duty attack]</text>
	</string>
	<string id="cc_fight-freedom-attack">
		<text>[Freedom attack]</text>
	</string>
	<string id="cc_fight-killer-attack">
		<text>[mercenary attack]</text>
	</string>
	<string id="cc_fight-military-attack">
		<text>[army attack]</text>
	</string>
	<string id="cc_fight-monolith-attack">
		<text>[Monolith attack]</text>
	</string>
	<string id="cc_fight-stalker-attack">
		<text>[stalker attack]</text>
	</string>


	<!-- CLOSED CAPTIONS FOR 'CALL OF PRIPYAT' -->

	<!-- Generic NPC responses -->

	<string id="cc_generic-bandit-meet_hello_1">
		<text>Start talking, buddy.</text>
	</string>
	<string id="cc_generic-bandit-meet_hello_2">
		<text>I'm all ears, buddy.</text>
	</string>
	<string id="cc_generic-bandit-meet_hello_3">
		<text>Well, hello!</text>
	</string>
	<string id="cc_generic-bandit-meet_hide_weapon_1">
		<text>Quit waving that thing about!</text>
	</string>
	<string id="cc_generic-bandit-meet_hide_weapon_2">
		<text>Get that thing out of my face!</text>
	</string>
	<string id="cc_generic-bandit-meet_hide_weapon_3">
		<text>You think you're hard or something? Holster that shooter!</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_default_1">
		<text>Go, find someone else to annoy, buddy.</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_default_2">
		<text>I ain't feeling talkative right now.</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_default_3">
		<text>Beat it!</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_fight_1">
		<text>What the hell is wrong with you?</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_fight_2">
		<text>Less yapping, more shooting!</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_fight_3">
		<text>You picked a good time to talk...</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_talk_leader_1">
		<text>Speak to the big bad boss.</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_talk_leader_2">
		<text>I don't get paid to listen to your shit. The boss does.</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_talk_leader_3">
		<text>If you need something, the boss is over there.</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_weapon_1">
		<text>I ain't talking to you when you got that thing in my face!</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_weapon_2">
		<text>Put that shooter away, then we'll talk.</text>
	</string>
	<string id="cc_generic-bandit-meet_use_no_weapon_3">
		<text>Holster that shooter or get lost!</text>
	</string>
	<string id="cc_generic-dolg-meet_hello_1">
		<text>What's new?</text>
	</string>
	<string id="cc_generic-dolg-meet_hello_2">
		<text>Hail and well met!</text>
	</string>
	<string id="cc_generic-dolg-meet_hello_3">
		<text>Time's money. Get talking!</text>
	</string>
	<string id="cc_generic-dolg-meet_hide_weapon_1">
		<text>Holster that weapon, friend.</text>
	</string>
	<string id="cc_generic-dolg-meet_hide_weapon_2">
		<text>Holster your weapon.</text>
	</string>
	<string id="cc_generic-dolg-meet_hide_weapon_3">
		<text>Put that weapon away, chief.</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_default_1">
		<text>Nah, I don't feel like talking.</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_default_2">
		<text>Sorry, but I'm not in the mood to chat.</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_default_3">
		<text>I can't talk right now.</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_fight_1">
		<text>We'll talk another time.</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_fight_2">
		<text>Later. We'll talk later.</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_fight_3">
		<text>This is a bad time to yap.</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_talk_leader_1">
		<text>Speak to the squad commander if you want something.</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_talk_leader_2">
		<text>Stalker, direct your questions to the commander.</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_talk_leader_3">
		<text>Go see the commander.</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_weapon_1">
		<text>We can chat when that weapon is not in my face.</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_weapon_2">
		<text>Either put that shooter away, or just go away!</text>
	</string>
	<string id="cc_generic-dolg-meet_use_no_weapon_3">
		<text>We'll talk when you holster your weapon.</text>
	</string>
	<string id="cc_generic-freedom-meet_hello_1">
		<text>Well, spill it!</text>
	</string>
	<string id="cc_generic-freedom-meet_hello_2">
		<text>I'm listening, man.</text>
	</string>
	<string id="cc_generic-freedom-meet_hello_3">
		<text>What's up, bro?</text>
	</string>
	<string id="cc_generic-freedom-meet_hide_weapon_1">
		<text>Don't play the hero. Keep that shooter holstered.</text>
	</string>
	<string id="cc_generic-freedom-meet_hide_weapon_2">
		<text>Holster your shooter, damn it!</text>
	</string>
	<string id="cc_generic-freedom-meet_hide_weapon_3">
		<text>Peace out, man! Holster that cannon of yours.</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_default_1">
		<text>Scram!</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_default_2">
		<text>This conversation ain't happening, and that's the end of it!</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_default_3">
		<text>I can't be bothered to chat now.</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_fight_1">
		<text>Dude, you're crazy!</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_fight_2">
		<text>There's like, shooting and stuff, you know?</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_fight_3">
		<text>It's hardly the time to talk.</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_talk_leader_1">
		<text>Go, talk to the boss, man!</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_talk_leader_2">
		<text>I doubt I can tell you anything useful. Go, see the chief.</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_talk_leader_3">
		<text>Leave me alone, man. Speak to the boss, he's over there.</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_weapon_1">
		<text>You planning to shoot or talk? Holster that weapon!</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_weapon_2">
		<text>I ain't keen on talking to people who are pointing a gun at me.</text>
	</string>
	<string id="cc_generic-freedom-meet_use_no_weapon_3">
		<text>We'll talk once that shooter is holstered.</text>
	</string>
	<string id="cc_generic-military-meet_hello_1">
		<text>Howdy?</text>
	</string>
	<string id="cc_generic-military-meet_hello_2">
		<text>What do you want?</text>
	</string>
	<string id="cc_generic-military-meet_hello_3">
		<text>Well? I'm listening...</text>
	</string>
	<string id="cc_generic-military-meet_hide_weapon_1">
		<text>Lower your weapon.</text>
	</string>
	<string id="cc_generic-military-meet_hide_weapon_2">
		<text>Put your weapon away!</text>
	</string>
	<string id="cc_generic-military-meet_hide_weapon_3">
		<text>Holster your weapon.</text>
	</string>
	<string id="cc_generic-military-meet_use_no_default_1">
		<text>I ain't got the time to talk.</text>
	</string>
	<string id="cc_generic-military-meet_use_no_default_2">
		<text>I can't help you.</text>
	</string>
	<string id="cc_generic-military-meet_use_no_default_3">
		<text>Leave me alone, major.</text>
	</string>
	<string id="cc_generic-military-meet_use_no_fight_1">
		<text>We'll talk when the fight is over.</text>
	</string>
	<string id="cc_generic-military-meet_use_no_fight_2">
		<text>Quit this chatter and focus!</text>
	</string>
	<string id="cc_generic-military-meet_use_no_fight_3">
		<text>Not a good time to talk, man.</text>
	</string>
	<string id="cc_generic-military-meet_use_no_talk_leader_1">
		<text>Go, see the commander.</text>
	</string>
	<string id="cc_generic-military-meet_use_no_talk_leader_2">
		<text>The commander can answer your questions.</text>
	</string>
	<string id="cc_generic-military-meet_use_no_talk_leader_3">
		<text>I do shooting. The commander does Q&A sessions.</text>
	</string>
	<string id="cc_generic-military-meet_use_no_weapon_1">
		<text>If you want to talk, holster your weapon.</text>
	</string>
	<string id="cc_generic-military-meet_use_no_weapon_2">
		<text>I ain't talking with you pointing that thing at me.</text>
	</string>
	<string id="cc_generic-military-meet_use_no_weapon_3">
		<text>Holster your weapon if you want to talk.</text>
	</string>
	<string id="cc_generic-stalker-meet_hello_1">
		<text>Howdy-ho?</text>
	</string>
	<string id="cc_generic-stalker-meet_hello_2">
		<text>Hey, bro!</text>
	</string>
	<string id="cc_generic-stalker-meet_hello_3">
		<text>I'm listening...</text>
	</string>
	<string id="cc_generic-stalker-meet_hide_weapon_1">
		<text>Put your weapon away, man.</text>
	</string>
	<string id="cc_generic-stalker-meet_hide_weapon_2">
		<text>Quit screwing around! Holster your weapon!</text>
	</string>
	<string id="cc_generic-stalker-meet_hide_weapon_3">
		<text>Come on, man, put that weapon away!</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_default_1">
		<text>I'm not talking to you.</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_default_2">
		<text>I don't feel like chatting with you.</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_default_3">
		<text>I ain't in the mood for gum beating.</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_fight_1">
		<text>This ain't the time to yap, man.</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_fight_2">
		<text>Are you crazy? We'll talk after!</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_fight_3">
		<text>Sure you want to chit-chat with all this shit going on?</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_talk_leader_1">
		<text>Talk to the boss if you need something...</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_talk_leader_2">
		<text>Speak to the boss.</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_talk_leader_3">
		<text>The boss is over there. Go, talk to him.</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_weapon_1">
		<text>Put that shooter away and then we'll talk.</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_weapon_2">
		<text>I'm not really talkative when there's a gun being waved in my face. Shocking, eh?</text>
	</string>
	<string id="cc_generic-stalker-meet_use_no_weapon_3">
		<text>I don't feel like talking when you've got me in your sights.</text>
	</string>


	<!-- Zaton -->

	<string id="zat_a2_base_alarm">
		<text>Attention stalkers, Skadovsk is under attack! We've been forced to batten down the hatches until things quiet down.</text>
	</string>
	<string id="zat_a2_base_guard_1">
		<text>Come on, man, put that shooter away. This is our camp, you don't need it here.</text>
	</string>
	<string id="zat_a2_base_guard_2">
		<text>Hey, man, this here place is as peaceful as it gets. So holster that shooter of yours and keep it that way.</text>
	</string>
	<string id="zat_a2_base_guard_3">
		<text>Look it, weapons are for killing mutants and you won't find any in here. So, put it away now, would you?</text>
	</string>
	<string id="zat_a2_base_relax">
		<text>Attention stalkers, the doors of Skadovsk are open to you once more.</text>
	</string>
	<string id="zat_a2_linker_b29_take_order">
		<text>Great! Here's the cash.</text>
	</string>
	<string id="zat_a2_stalker_barmen_after_surge">
		<text>Stalkers, the emission is finally over. I hope you're all in one piece.</text>
	</string>
	<string id="zat_a2_stalker_barmen_farewell_1">
		<text>Drop in if something interesting comes up. Skadovsk won't be going anywhere, that's for sure...</text>
	</string>
	<string id="zat_a2_stalker_barmen_farewell_2">
		<text>Drop in if you find any artifacts, and we'll see what we can do.</text>
	</string>
	<string id="zat_a2_stalker_barmen_farewell_angry_1">
		<text>Are we done here? ... Yes? Good... The exit is over there.</text>
	</string>
	<string id="zat_a2_stalker_barmen_farewell_angry_2">
		<text>Yeah, yeah... You go on now. Dealing with leeches is not high on my list of priorities.</text>
	</string>
	<string id="zat_a2_stalker_barmen_greeting_1">
		<text>Hello! What brings you to our humble vessel?</text>
	</string>
	<string id="zat_a2_stalker_barmen_greeting_2">
		<text>Welcome aboard our swamp icebreaker!</text>
	</string>
	<string id="zat_a2_stalker_barmen_greeting_angry_1">
		<text>The ship has been ashore a long time, but it's still full of rats. To what do we owe this dubious pleasure?</text>
	</string>
	<string id="zat_a2_stalker_barmen_greeting_angry_2">
		<text>What do you want?</text>
	</string>
	<string id="zat_a2_stalker_barmen_surge_phase_1">
		<text>Attention stalkers! An emission is approaching! I repeat, an emission is approaching! Seek cover immediately.</text>
	</string>
	<string id="zat_a2_stalker_barmen_surge_phase_2">
		<text>Attention stalkers! An emission will start any minute now. Find cover if you want to live!</text>
	</string>
	<string id="zat_a23_about_x8">
		<text>The documents refer to a central laboratory, designated X8, which could contain information about secret experiments conducted in the Zone. Our analysts have been interested in this issue for quite some time.</text>
	</string>
	<string id="zat_b100_heli_2_maps">
		<text>Looks like the crew died in mid-air, and the helicopter simply crashed because there was nobody there to fly it. The on-board computer was a little luckier. I wonder if there's anything useful here... Ah, there's something...! A map of the area, with certain locations marked. That should come in handy.</text>
	</string>
	<string id="zat_b101_both_heli_info">
		<text>The electronics are the same here, but the emission protection system is intact. What could've caused this?</text>
	</string>
	<string id="zat_b101_one_heli_info">
		<text>All the electronics inside burned out. Even the power cable sheathe is melted.</text>
	</string>
	<string id="zat_b103_merc_come_here_now">
		<text>There, that's better! Now you can come on over, and we'll talk.</text>
	</string>
	<string id="zat_b103_merc_count_1">
		<text>One!</text>
	</string>
	<string id="zat_b103_merc_count_2">
		<text>Two!</text>
	</string>
	<string id="zat_b103_merc_count_3">
		<text>Three!</text>
	</string>
	<string id="zat_b103_merc_hide_weapon_1">
		<text>Put your shooter away!</text>
	</string>
	<string id="zat_b103_merc_hide_weapon_2">
		<text>I told you to put your shooter away. I'm going to count to three, and if you don't do it, I'll blow your freakin' head off!</text>
	</string>
	<string id="zat_b103_merc_talk_to_commander_1">
		<text>I don't feel like beating gums. Talk to the commander!</text>
	</string>
	<string id="zat_b103_merc_talk_to_commander_2">
		<text>The commander is the one to speak to if something comes up.</text>
	</string>
	<string id="zat_b103_merc_warning">
		<text>Are you dumb? Get back, before I blow your brains out!</text>
	</string>
	<string id="zat_b106_dont_receipt_reward">
		<text>All right, people, it's time to head back. You're useless, so don't expect a reward.</text>
	</string>
	<string id="zat_b106_garmata_refuse_talk">
		<text>Talk to the boss. I'm more into shooting than beating gums.</text>
	</string>
	<string id="zat_b106_garmata_story_reply">
		<text>I've asked everywhere, but it's useless. Nobody knows a thing. It's like he's a poltergeist or something.</text>
	</string>
	<string id="zat_b106_gonta_hunt_complete">
		<text>It's over. Our job is done, let's head back. Remember to pop in to see Trapper at Yanov, and tell him the wounded chimera is done with to get your share.</text>
	</string>
	<string id="zat_b106_gonta_hunt_great">
		<text>Nicely done! You should look into hunting chimeras as a profession.</text>
	</string>
	<string id="zat_b106_gonta_hunt_kill">
		<text>We're there. It's close, I can sense it. If you see it, aim for the head. Don't get too close though, chimeras can smell you a mile off, even when they're sleeping.</text>
	</string>
	<string id="zat_b106_gonta_hunt_plan">
		<text>Listen now! The chimera hunts at night and returns to its lair in the morning for some beauty rest. We can catch it off-guard at dawn, when it's resting. All we have to do is get close to it and kill it while it's still sleeping. Simple enough. We'll have to get up early though. Let's meet at the bar at... 3 in the morning.</text>
	</string>
	<string id="zat_b106_gonta_hunt_sneak">
		<text>Careful! We got to be real quiet, we can't let it hear us.</text>
	</string>
	<string id="zat_b106_gonta_see_chimera">
		<text>The bastard is sleeping... Crab says hello. Fire!</text>
	</string>
	<string id="zat_b106_gonta_story_angry">
		<text>That son of a bitch is going to regret running away.</text>
	</string>
	<string id="zat_b106_gonta_story_ask">
		<text>So, did you find anything out about Magpie?</text>
	</string>
	<string id="zat_b106_gonta_story_calm">
		<text>Hang in there, buddy, the doc said you'll be up on your feet in a couple of days. You might as well use this time to rest up and chill.</text>
	</string>
	<string id="zat_b106_gonta_to_actor">
		<text>Hey stalker! Come here! I got a question for you.</text>
	</string>
	<string id="zat_b14_robbery_after_pay_snd_1">
		<text>Good! Now turn around, slowly, and piss off back to where you came from!</text>
	</string>
	<string id="zat_b14_robbery_after_pay_snd_2">
		<text>Are you dumb or something? Get outta here!</text>
	</string>
	<string id="zat_b14_robbery_after_pay_snd_3">
		<text>Hey, douchebag! Is anyone even there? Scram, or I'll drop you right friggin now!</text>
	</string>
	<string id="zat_b14_robbery_kill_actor_snd_1">
		<text>I'm going to bleed you dry, asshole!</text>
	</string>
	<string id="zat_b14_robbery_kill_actor_snd_2">
		<text>You're going down, cocksucker!</text>
	</string>
	<string id="zat_b14_robbery_kill_actor_snd_3">
		<text>Gimme the artifact, retard!</text>
	</string>
	<string id="zat_b14_robbery_punch">
		<text>What an asshole!</text>
	</string>
	<string id="zat_b14_robbery_stand_still_snd">
		<text>Stay still and don't even think about moving, asshole! One wrong move and you're toast!</text>
	</string>
	<string id="zat_b14_robbery_stop_snd">
		<text>Stop right there! Holster your weapon, and don't you move!</text>
	</string>
	<string id="zat_b14_scene_1_give_item">
		<text>Hey, Beard, check out what I found on that old tub! Will this do?</text>
	</string>
	<string id="zat_b14_scene_1_linker_reply">
		<text>Wow, that's something else...! I've never seen one of these before. Here, take this.</text>
	</string>
	<string id="zat_b14_scene_1_stalker_bye">
		<text>Thank you. If you have any more work, you know where to find me.</text>
	</string>
	<string id="zat_b14_scene_1_stalker_offended">
		<text>Just do keep walking. You'll remember this moment, that's for sure.</text>
	</string>
	<string id="zat_b14_scene_1_stalker_teach_actor">
		<text>Oh it's you... Well, I need cash as much as you do.</text>
	</string>
	<string id="zat_b18_noah_breakdown">
		<text>Aah... This is it! This is the end! It's here... Mutants... mutants everywhere!</text>
	</string>
	<string id="zat_b18_noah_gave_first_artefact">
		<text>This crap won't save you when the muties crawl out of the woodwork. Here, take this and get out of my face!</text>
	</string>
	<string id="zat_b18_noah_gave_second_artefact">
		<text>Ha! You think that will protect you from a blowout? Here, take this and run. Save your skin!</text>
	</string>
	<string id="zat_b18_noah_go_away">
		<text>Then beat it, weirdo!</text>
	</string>
	<string id="zat_b18_noah_greetings_1">
		<text>Go to hell, freakin' muties!</text>
	</string>
	<string id="zat_b18_noah_greetings_2">
		<text>Get out of here you bastards, or I'll take you all out!</text>
	</string>
	<string id="zat_b18_noah_greetings_3">
		<text>Mutant assholes... Piss off!</text>
	</string>
	<string id="zat_b18_noah_no_talk_1">
		<text>Leave me alone.</text>
	</string>
	<string id="zat_b18_noah_no_talk_2">
		<text>Keep moving.</text>
	</string>
	<string id="zat_b18_noah_no_talk_3">
		<text>Clear off.</text>
	</string>
	<string id="zat_b20_noah_instructions">
		<text>Watch carefully, and follow me.</text>
	</string>
	<string id="zat_b20_noah_jumped">
		<text>Nice job! Feel free to drop by sometime.</text>
	</string>
	<string id="zat_b20_noah_pda">
		<text>So that's where those damn mutants are. They climbed up to the plateau, thinking that Noah won't get to them. I guess they don't know that I've got a personal path up there by the northern farmstead. You're in for a fun ride, assholes!</text>
	</string>
	<string id="zat_b215_stalker_guide_farewell_1">
		<text>Well, good luck to you!</text>
	</string>
	<string id="zat_b215_stalker_guide_farewell_2">
		<text>Good hunting!</text>
	</string>
	<string id="zat_b215_stalker_guide_greeting_1">
		<text>Hello.</text>
	</string>
	<string id="zat_b215_stalker_guide_greeting_2">
		<text>Hey, stalker. How are you?</text>
	</string>
	<string id="zat_b22_stalker_medic_diary">
		<text>Recording 12. My research will be over soon... People at the camp are starting to suspect something. Grouse and Danila are planning to hunt some bloodsuckers... I wonder when they'll figure it out? I need to sort the jars of blood to find out which ones have been contaminated... And hide the rest... Someone's coming. ... Recording 13. Possibly my last. First that nosey hunter, and now Grouse. I won't get away with this. They'll come for me. I know it. ... Doesn't really matter. ... This hemoglobin dependency will kill me soon anyway. And I'd rather die from a bullet than a disease.</text>
	</string>
	<string id="zat_b22_stalker_medic_farewell_1">
		<text>Yes, of course. Good bye.</text>
	</string>
	<string id="zat_b22_stalker_medic_farewell_2">
		<text>Goodbye.</text>
	</string>
	<string id="zat_b22_stalker_medic_greeting_1">
		<text>What's up? You wounded, or suffering from radiation sickness?</text>
	</string>
	<string id="zat_b22_stalker_medic_greeting_2">
		<text>No, not now... Yes?</text>
	</string>
	<string id="zat_b22_stalker_medic_hello">
		<text>I knew I'd be exposed eventually. ... I'm sure you have many questions.</text>
	</string>
	<string id="zat_b28_heli_3_evacuation_points">
		<text>Information on the on-board computer... Okay, so Stingray-3 had engine failure in both engines. Hmm... What else is there?... A map with what look like possible evacuation locations. Positions B2, B28 and B205. Interesting.</text>
	</string>
	<string id="zat_b29_stalker_rival_1_order_ready">
		<text>The job is done. Here's the artifact.</text>
	</string>
	<string id="zat_b29_stalker_rival_2_order_ready">
		<text>Job's done. Here, take the artifact.</text>
	</string>
	<string id="zat_b3_tech_drink_no_more">
		<text>How's it hanging, stalker?</text>
	</string>
	<string id="zat_b3_tech_drunk">
		<text>Uhh... What do you want...?</text>
	</string>
	<string id="zat_b3_tech_drunk_discount">
		<text>Uhm... Did you forget something?</text>
	</string>
	<string id="zat_b3_tech_no_sleep_1">
		<text>Mm? What...? Let me sleep...</text>
	</string>
	<string id="zat_b3_tech_no_sleep_2">
		<text>Come on, leave me alone...!</text>
	</string>
	<string id="zat_b3_tech_no_sleep_3">
		<text>It's over there... Help yourself to a drink!</text>
	</string>
	<string id="zat_b3_tech_realy_drunk">
		<text>What... What can I do you for?...</text>
	</string>
	<string id="zat_b3_tech_realy_drunk_discount">
		<text>Aah... Eh, it's you... Come in!</text>
	</string>
	<string id="zat_b3_tech_see_produce_62">
		<text>What? Six... Sixty-two...? That's impossible.</text>
	</string>
	<string id="zat_b3_tech_sleep_1">
		<text>[fell asleep]</text>
	</string>
	<string id="zat_b3_tech_sleep_2">
		<text>...I'm telling you, there's not enough juice...</text>
	</string>
	<string id="zat_b3_tech_sleep_3">
		<text>[fell asleep]</text>
	</string>
	<string id="zat_b3_tech_sleep_4">
		<text>Hey, guys, where are you going...? Nah, I'll... I'll stay here...</text>
	</string>
	<string id="zat_b3_tech_sober">
		<text>Howdy...</text>
	</string>
	<string id="zat_b3_tech_take_first_dose">
		<text>Here's to a steady hand!</text>
	</string>
	<string id="zat_b3_tech_take_second_dose">
		<text>Here's to a good day's work!</text>
	</string>
	<string id="zat_b3_tech_take_third_dose">
		<text>Here's to our common goal!</text>
	</string>
	<string id="zat_b30_owl_about_trouble">
		<text>This is Owl. Come see me! We need to talk about our business.</text>
	</string>
	<string id="zat_b30_owl_stalker_trader_farewell_1">
		<text>That's right, get on outta here!</text>
	</string>
	<string id="zat_b30_owl_stalker_trader_farewell_2">
		<text>Don't let the door hit you...</text>
	</string>
	<string id="zat_b30_owl_stalker_trader_greeting_1">
		<text>So, you got anything new?</text>
	</string>
	<string id="zat_b30_owl_stalker_trader_greeting_2">
		<text>What are you, a statue? If you got something, spill the beans. If not, take a hike!</text>
	</string>
	<string id="zat_b33_stalker_snag_greeting_gun">
		<text>Wow, that's a nice shooter! Let me have a look at it.</text>
	</string>
	<string id="zat_b38_stalker_cop_about_lair_bloodsucker">
		<text>I saw a bloodsucker enter the building. I'm guessing that's their lair... But let's put that theory to the test.</text>
	</string>
	<string id="zat_b38_stalker_cop_another_one">
		<text>Look out! There's another one!</text>
	</string>
	<string id="zat_b38_stalker_cop_appear">
		<text>Did you hear that? ... Nevermind, I must be hearing things.</text>
	</string>
	<string id="zat_b38_stalker_cop_bloodsuckers_no_sleep">
		<text>They're waking up! Run!</text>
	</string>
	<string id="zat_b38_stalker_cop_bloodsuckers_sleep">
		<text>Shh! It's full of sleeping bloodsuckers. Let's try to get by them without making any noise.</text>
	</string>
	<string id="zat_b38_stalker_cop_come_here_1">
		<text>Come, look at this! ... It's probably the only way of getting into the basement.</text>
	</string>
	<string id="zat_b38_stalker_cop_come_here_2">
		<text>Please, hold your applause! Now, let's take a look inside.</text>
	</string>
	<string id="zat_b38_stalker_cop_down_floor">
		<text>Your footsies still intact? Let's check out this basement then.</text>
	</string>
	<string id="zat_b38_stalker_cop_fear_end">
		<text>Phew... we made it. And didn't even disturb their nap time.</text>
	</string>
	<string id="zat_b38_stalker_cop_find_lair_pda">
		<text>I think I found the lair. Get over here, ASAP!</text>
	</string>
	<string id="zat_b38_stalker_cop_hit_1">
		<text>Watch where you're shooting!</text>
	</string>
	<string id="zat_b38_stalker_cop_hit_2">
		<text>What the hell are you doing? You shot me!</text>
	</string>
	<string id="zat_b38_stalker_cop_jump_down_1">
		<text>Well, jumping down is the only way... Follow me!</text>
	</string>
	<string id="zat_b38_stalker_cop_jump_down_2">
		<text>This looks like an exit! Jump!</text>
	</string>
	<string id="zat_b38_stalker_cop_kill_1">
		<text>One down! But there were two of them, so watch out!</text>
	</string>
	<string id="zat_b38_stalker_cop_kill_2">
		<text>That should be it. That was the last one.</text>
	</string>
	<string id="zat_b38_stalker_cop_not_a_hunter">	<!-- not used - sound exists only in Russian -->
		<text>No hunter here... Jesus! Check it out, it's claw marks. The guys we found before weren't clawed. Weird.</text>
	</string>
	<string id="zat_b38_stalker_cop_not_a_hunter_1">
		<text>Look at the claw marks! Strange...</text>
	</string>
	<string id="zat_b38_stalker_cop_not_a_hunter_2">
		<text>The bodies we found before didn't have those.</text>
	</string>
	<string id="zat_b38_stalker_cop_not_a_hunter_3">
		<text>The hunter isn't here, let's go!</text>
	</string>
	<string id="zat_b38_stalker_cop_notice">
		<text>Watch the shadows! They can appear from anywhere.</text>
	</string>
	<string id="zat_b38_stalker_cop_see_bloodsucker">
		<text>There's something there. Cover me!</text>
	</string>
	<string id="zat_b38_stalker_cop_sit">
		<text>Get down!</text>
	</string>
	<string id="zat_b38_stalker_cop_tell_about_quest">
		<text>We didn't find the hunter, but I have an idea where he might be. Let me check it out, then I'll contact you. While I do that, let the stalkers know about these blood-sucking assholes. Something needs to be done about them.</text>
	</string>
	<string id="zat_b38_stalker_cop_tell_stalker_about_lair">
		<text>We need to tell Beard about this. Let's hope he'll know how to deal with these bastards.</text>
	</string>
	<string id="zat_b38_stalker_cop_try">
		<text>This is what I do. I've been picking locks all my life.</text>
	</string>
	<string id="zat_b39_joker_pda_record">
		<text>I'm positive the artifact is on the tree itself. It's clear from here that I can climb onto the tree from the hill. I just hope the hills are free of mutants. It's too bad I had to come here on my own after that argument with Cardan and Barge. But when I bring back the artifact, they'll see I was right all along.</text>
	</string>
	<string id="zat_b40_merc_combat">
		<text>Okay, drop that retard!</text>
	</string>
	<string id="zat_b40_merc_go_away_1">
		<text>Turn back, stalker! This place ain't for you!</text>
	</string>
	<string id="zat_b40_merc_go_away_2">
		<text>Stalker! Off with you, while you still got legs!</text>
	</string>
	<string id="zat_b42_controller_warning_1">
		<text>Leave here, man.</text>
	</string>
	<string id="zat_b42_controller_warning_2">
		<text>Go, get out of here while you can!</text>
	</string>
	<string id="zat_b44_stalker_barge_pda">
		<text>Cardan, that old drunk! Not only is he a lazy bastard once he's had a drink, "It's better here. We need to take it easy..." But then he goes and takes a rant at me and Joker, saying we're young and ain't got a clue! Haha...! Eh, Joker's a piece of work too. Gets pissed up, grabs his bag and disappears. While I was trying to calm Cardan down, he left and hell if I know where he went. And what am I supposed to do? Drink with that senile moron? No, thank you, his vodka is shit! Eww. And to think how promising things were in the beginning...</text>
	</string>
	<string id="zat_b5_bandit_dealer_speak_1">
		<text>Look, we've got these here artifacts, and we can get more of them. In exchange, we're looking for weapons, and some good equipment.</text>
	</string>
	<string id="zat_b5_bandits_see_actor">
		<text>Hey! Who goes there?</text>
	</string>
	<string id="zat_b5_dealer_angry">
		<text>You, idiot, brought that tail with you!</text>
	</string>
	<string id="zat_b5_dealer_bandit_speak_1">
		<text>What have you got, show me!</text>
	</string>
	<string id="zat_b5_dealer_bandit_speak_2">
		<text>You know that I've got whatever Duty's got, so weapons and equipment are not a problem. All my stuff is top quality, no doubt about it.</text>
	</string>
	<string id="zat_b5_dealer_kill_bandits">
		<text>Execute them. I don't need witnesses.</text>
	</string>
	<string id="zat_b5_dealer_see_clients">
		<text>Here they come.</text>
	</string>
	<string id="zat_b5_dealer_to_actor_fire">
		<text>Take them down!</text>
	</string>
	<string id="zat_b5_dealer_wait_clients">
		<text>We'll wait here. The clients should show up soon.</text>
	</string>
	<string id="zat_b5_dealer_want_speak_with_actor">
		<text>Why don't we have a little chat, you and I?</text>
	</string>
	<string id="zat_b5_dealer_who_there">
		<text>What's going on?</text>
	</string>
	<string id="zat_b5_stalkers_all_clear_go">
		<text>Well, that clears things up. Take them down!</text>
	</string>
	<string id="zat_b5_stalkers_refuse_talk">
		<text>Ask the boss.</text>
	</string>
	<string id="zat_b5_stalkers_watch_out_sentry">
		<text>Don't let the sentry see you.</text>
	</string>
	<string id="zat_b5_sultan_angry">
		<text>Stalkers? What the...?!</text>
	</string>
	<string id="zat_b5_sultan_kill_stalkers">
		<text>Take them down, boys!</text>
	</string>
	<string id="zat_b51_stalker_nimble_greeting_1">
		<text>Hello, stalker. Thinking of placing an order?</text>
	</string>
	<string id="zat_b51_stalker_nimble_greeting_2">
		<text>What's up? Decided to order something?</text>
	</string>
	<string id="zat_b51_stalker_nimble_greeting_3">
		<text>Hey! You need something?</text>
	</string>
	<string id="zat_b51_stalker_nimble_greeting_order_not_ready_1">
		<text>Don't worry, you'll get the goods a bit later.</text>
	</string>
	<string id="zat_b51_stalker_nimble_greeting_order_not_ready_2">
		<text>Come back later, I don't have the goods yet.</text>
	</string>
	<string id="zat_b51_stalker_nimble_greeting_order_not_ready_3">
		<text>Drop by later. I'll have your order by then.</text>
	</string>
	<string id="zat_b51_stalker_nimble_greeting_order_ready_1">
		<text>That's your order complete. Collect your goods.</text>
	</string>
	<string id="zat_b51_stalker_nimble_greeting_order_ready_2">
		<text>I have the goods. Take them!</text>
	</string>
	<string id="zat_b51_stalker_nimble_greeting_order_ready_3">
		<text>Take your goods, stalker! As you can see, I keep my word.</text>
	</string>
	<string id="zat_b51_stalker_nimble_order">
		<text>The job's done. You can collect the goods.</text>
	</string>
	<string id="zat_b52_port_bandits_after_pay_snd_1">
		<text>Good. Now get the hell out of here, before I change my mind!</text>
	</string>
	<string id="zat_b52_port_bandits_after_pay_snd_2">
		<text>You're still here? I'm not a patient man, you know...</text>
	</string>
	<string id="zat_b52_port_bandits_after_pay_snd_3">
		<text>Okay, that's it! You're going down!</text>
	</string>
	<string id="zat_b52_port_bandits_kill_actor_snd_1">
		<text>Cut it out, dipshit!</text>
	</string>
	<string id="zat_b52_port_bandits_kill_actor_snd_2">
		<text>Bros, he doesn't want to cooperate. Drop him!</text>
	</string>
	<string id="zat_b52_port_bandits_kill_actor_snd_3">
		<text>Bros, this asshole doesn't want to share!</text>
	</string>
	<string id="zat_b52_port_bandits_see_actor">
		<text>That's that dude with the nice shooter! Hey, wait up!</text>
	</string>
	<string id="zat_b52_port_bandits_stand_still_snd">
		<text>Wait there! I'm coming down!</text>
	</string>
	<string id="zat_b53_artefact_hunter_2_come_on">
		<text>Just relax and keep moving.</text>
	</string>
	<string id="zat_b53_artefact_hunter_2_come_on_continue">
		<text>See, your suit can handle it. Keep going!</text>
	</string>
	<string id="zat_b53_artefact_hunter_help">
		<text>Help me, stalker!</text>
	</string>
	<string id="zat_b7_bandit_boss_sultan_farewell_1">
		<text>See you... If you manage to stay in one piece, that is.</text>
	</string>
	<string id="zat_b7_bandit_boss_sultan_farewell_2">
		<text>Drop by some time. We'll have a good time!</text>
	</string>
	<string id="zat_b7_bandit_boss_sultan_greeting_1">
		<text>The man himself!</text>
	</string>
	<string id="zat_b7_bandit_boss_sultan_greeting_2">
		<text>So, you managed to drag your ass over here? Bravo!</text>
	</string>
	<string id="zat_b7_raider_after_bad">
		<text>Well, that's that. ... What the hell were you doing? Admiring the scenery?</text>
	</string>
	<string id="zat_b7_raider_after_ok">
		<text>Well, that's that! It was sweet watching you work.</text>
	</string>
	<string id="zat_b7_raider_sneak_comments_1">
		<text>We'll give it to 'em good!</text>
	</string>
	<string id="zat_b7_raider_sneak_comments_2">
		<text>Hey, what's going on?</text>
	</string>
	<string id="zat_b7_raider_sneak_comments_3">
		<text>Take a chill pill, man! We'll take them easy.</text>
	</string>
	<string id="zat_b7_raiders_attack">
		<text>Let's do it!</text>
	</string>
	<string id="zat_b7_raiders_ready_to_go">
		<text>So...! We've been waiting for you a long time now.</text>
	</string>
	<string id="zat_b7_raiders_sneak_confuse">
		<text>What the...?! Did they hide, or something?</text>
	</string>
	<string id="zat_b7_raiders_to_boss">
		<text>Listen up! Sultan wants to see you.</text>
	</string>
	<string id="zat_b7_stalker_after_bad">
		<text>We got the bastards. You're not keen to get involved in a real fight, are you?</text>
	</string>
	<string id="zat_b7_stalker_after_ok">
		<text>We got the bastards. Thanks for your help!</text>
	</string>
	<string id="zat_b7_stalkers_attack">
		<text>Kill them all!</text>
	</string>


	<!-- Jupiter -->

	<string id="jup_a10_bandit_leader_hello">
		<text>Would you look at that! The man himself!</text>
	</string>
	<string id="jup_a10_bandits_warn">
		<text>Holster that shooter, stalker, or I'm putting you right in the ground!</text>
	</string>
	<string id="jup_a10_vano_need_help">
		<text>What do I do? If I go, I'll lose money. If I don't go, I'll end up dead.</text>
	</string>
	<string id="jup_a12_bandit_say_jump">
		<text>Why... Is that change I still hear chingiling in your pockets?... Well, is it?</text>
	</string>
	<string id="jup_a12_bandit_threat_to_prisoner">
		<text>One more step, and he's dead!</text>
	</string>
	<string id="jup_a12_bandits_bodyguard_warning_actor">
		<text>Put that shooter away, sharpish!</text>
	</string>
	<string id="jup_a12_bandits_warning_actor">
		<text>Hey! What are you doing here? Go back to where you came from while you still got legs.</text>
	</string>
	<string id="jup_a12_merc_attack_started">
		<text>Let's roll!</text>
	</string>
	<string id="jup_a12_merc_cover_us">
		<text>I'll cover you.</text>
	</string>
	<string id="jup_a12_merc_lets_go">
		<text>Moving out.</text>
	</string>
	<string id="jup_a12_merc_ready">
		<text>I'm in position.</text>
	</string>
	<string id="jup_a12_stalker_assaulter_1_argue">
		<text>I still think that we should sell the artifact and use the money to recruit people. This way we can attack the bandits together.</text>
	</string>
	<string id="jup_a12_stalker_assaulter_2_argue">
		<text>You don't think they'll shoot him as soon as they have the artifact?</text>
	</string>
	<string id="jup_a12_stalker_assaulter_3_argue">
		<text>We can't give in to them. No matter what you give them, they always want more.</text>
	</string>
	<string id="jup_a12_stalker_diplomat_1_argue">
		<text>No way! We're much better off giving them the artifact as ransom.</text>
	</string>
	<string id="jup_a12_stalker_diplomat_2_argue">
		<text>They'll definitely shoot him if we come out blasting.</text>
	</string>
	<string id="jup_a12_stalker_diplomat_3_argue">
		<text>We're not giving in...! Complying with their conditions is the only option we have.</text>
	</string>
	<string id="jup_a12_stalker_diplomat_no_talk">
		<text>I don't trust you.</text>
	</string>
	<string id="jup_a12_stalker_prisoner_says_we_can_run_from_here">
		<text>Run! We can still make it!</text>
	</string>
	<string id="jup_a12_stalker_prisoner_thanks_actor">
		<text>Thanks for saving me.</text>
	</string>
	<string id="jup_a12_stalkers_to_actor_came_back">
		<text>Hey, where are you going? Wait! Come back here!</text>
	</string>
	<string id="jup_a12_stalkers_to_actor_meet_on_base">
		<text>I'll meet you by the old train station.</text>
	</string>
	<string id="jup_a6_base_alarm">
		<text>Attention all stalkers and anyone else who cares, Yanov station has been attacked! We've blocked all the entrances for the time being.</text>
	</string>
	<string id="jup_a6_base_guard_1">
		<text>Put that gun away. This is a neutral area.</text>
	</string>
	<string id="jup_a6_base_guard_2">
		<text>We're in the firing line as it is, stalker. If you don't put that weapon away, you're asking for trouble.</text>
	</string>
	<string id="jup_a6_base_guard_3">
		<text>So long as there's a gun in your hand, you ain't gettin' in. You got that?!</text>
	</string>
	<string id="jup_a6_base_megaphone_1">
		<text>Slow down, chief. Put that shooter away first.</text>
	</string>
	<string id="jup_a6_base_megaphone_2">
		<text>We don't allow weapons inside.</text>
	</string>
	<string id="jup_a6_base_megaphone_3">
		<text>Stalker, if you want to enter, holster your weapon.</text>
	</string>
	<string id="jup_a6_base_relax">
		<text>Attention all stalkers and anyone else who cares, Yanov is secure again. You're welcome to visit anytime.</text>
	</string>
	<string id="jup_a6_duty_leader_farewell_1">
		<text>See you again some time, stalker!</text>
	</string>
	<string id="jup_a6_duty_leader_farewell_2">
		<text>Okay, that's us. Have a good one!</text>
	</string>
	<string id="jup_a6_duty_leader_greeting_1">
		<text>Hello, stalker.</text>
	</string>
	<string id="jup_a6_duty_leader_greeting_2">
		<text>What's your business here?</text>
	</string>
	<string id="jup_a6_freedom_leader_farewell_1">
		<text>Good luck!</text>
	</string>
	<string id="jup_a6_freedom_leader_farewell_2">
		<text>Take care!</text>
	</string>
	<string id="jup_a6_freedom_leader_greeting_1">
		<text>Hey, man! What's up?</text>
	</string>
	<string id="jup_a6_freedom_leader_greeting_2">
		<text>Come on in, man, relax. Take your load off.</text>
	</string>
	<string id="jup_a6_stalker_barmen_farewell_1">
		<text>Pop in some time. It can be fun around here.</text>
	</string>
	<string id="jup_a6_stalker_barmen_farewell_2">
		<text>See you!</text>
	</string>
	<string id="jup_a6_stalker_barmen_greeting_1">
		<text>Come on over, bro! I've got all the shit you're ever gonna need.</text>
	</string>
	<string id="jup_a6_stalker_barmen_greeting_2">
		<text>Aloha!</text>
	</string>
	<string id="jup_a6_stalker_medik_after_surge">
		<text>The emission is over. I hope everyone's okay. If you're hurt, come to Yanov and we'll patch you up.</text>
	</string>
	<string id="jup_a6_stalker_medik_farewell_1">
		<text>Next! ...er... I mean... take care and stay healthy!</text>
	</string>
	<string id="jup_a6_stalker_medik_farewell_2">
		<text>Stay out of trouble!</text>
	</string>
	<string id="jup_a6_stalker_medik_greeting_1">
		<text>You're a touch pale, buddy. How about a little injection or two?</text>
	</string>
	<string id="jup_a6_stalker_medik_greeting_2">
		<text>Wounded again? You don't waste any time, do you?</text>
	</string>
	<string id="jup_a6_stalker_medik_phase_1">
		<text>Attention, attention! An emission is approaching. Find cover immediately!</text>
	</string>
	<string id="jup_a6_stalker_medik_phase_2">
		<text>Attention, attention! An emission is about to hit! Find cover immediately!</text>
	</string>
	<string id="jup_a9_actor_conservation_info">
		<text>So... The underpass was filled with gas after it was sealed.</text>
	</string>
	<string id="jup_a9_actor_power_info">
		<text>The entrance to the underpass is here. If we activate the generator, we'll be able to open the transportation lock.</text>
	</string>
	<string id="jup_a9_actor_way_info">
		<text>Schematics for the "Pripyat-1" underpass. This is proof that there is an underground way to get to Pripyat.</text>
	</string>
	<string id="jup_b1_actor_dont_come">
		<text>Hey, man! Time is money. We're done waiting for you, the squad is going back now.</text>
	</string>
	<string id="jup_b1_stalker_warning">
		<text>Wat... watch... watch out, contro... control... controller!</text>
	</string>
	<string id="jup_b1_stalkers_aftershock_1">
		<text>Uhm... holy... what... what is...? What... again...</text>
	</string>
	<string id="jup_b1_stalkers_aftershock_2">
		<text>Ooh... impulse... ...bleh... terrible...! Man, my head is killing me!</text>
	</string>
	<string id="jup_b1_stalkers_first_stay">
		<text>We'll wait for you here. If anything happens, we got your back.</text>
	</string>
	<string id="jup_b1_stalkers_get_out">
		<text>Oh, crap! We've better get out of here, pronto!</text>
	</string>
	<string id="jup_b1_stalkers_greeting">
		<text>So you're the hole expert, eh? He-he-he... Don't worry, you can count on the boys to take the muties out, nice and quick.</text>
	</string>
	<string id="jup_b1_stalkers_lair_check">
		<text>Hmm... it looks quiet. We can advance.</text>
	</string>
	<string id="jup_b1_stalkers_monsters_beat_off">
		<text>It's all good. There were a few hamsters in there, but we dealt with them.</text>
	</string>
	<string id="jup_b1_stalkers_monsters_out">
		<text>Look like that was the last of them.</text>
	</string>
	<string id="jup_b1_stalkers_psy_wound_1">
		<text>Aargh... it's inside me! Nooo...</text>
	</string>
	<string id="jup_b1_stalkers_second_stay">
		<text>Go! We'll cover the entrance.</text>
	</string>
	<string id="jup_b1_stalkers_see_zombied">
		<text>It's a zombie!</text>
	</string>
	<string id="jup_b10_stalker_drunk_no_meet_1">
		<text>Well... ...er... y-you know...</text>
	</string>
	<string id="jup_b10_stalker_drunk_no_meet_2">
		<text>Huh? That?</text>
	</string>
	<string id="jup_b10_stalker_drunk_no_meet_3">
		<text>Er... well...</text>
	</string>
	<string id="jup_b10_ufo_memory_repaired_nitro">
		<text>Hiya, it's Nitro. Swing by for that memory module. It's ready for you.</text>
	</string>
	<string id="jup_b15_zulus_greeting">
		<text>What's up?</text>
	</string>
	<string id="jup_b15_zulus_ready">
		<text>Ok, it's a deal: we'll go together. Whatever fighters you see, send them my way and I'll make a team out of them. Once everything is ready, give me a shout. We'll pick up Nitro and head for Jupiter.</text>
	</string>
	<string id="jup_b19_freedom_yar_about_zombie_1">
		<text>Looks like a quiet village... unless we disturb the local residents.</text>
	</string>
	<string id="jup_b19_freedom_yar_about_zombie_2">
		<text>So peaceful, it's like a resort.</text>
	</string>
	<string id="jup_b19_freedom_yar_about_zombie_3">
		<text>We're almost there.</text>
	</string>
	<string id="jup_b19_freedom_yar_come_here_1">
		<text>Get up here, things are about to kick off!</text>
	</string>
	<string id="jup_b19_freedom_yar_come_here_2">
		<text>Come on, what are you waiting for? You'll miss the best part.</text>
	</string>
	<string id="jup_b19_freedom_yar_come_here_3">
		<text>What are you doing? Hurry up, the fun stuff is about to start.</text>
	</string>
	<string id="jup_b19_freedom_yar_explanations">
		<text>So, that's that. I can see you're bursting with questions, and I can understand that. Let's have a little talk, shall we?</text>
	</string>
	<string id="jup_b19_freedom_yar_guessed_long">
		<text>Looks like I was right after all. Now the zombies are gonna cover us, shoot those bastards down!</text>
	</string>
	<string id="jup_b19_freedom_yar_guessed_short">
		<text>Looks like I was right after all. Shoot those bastards down!</text>
	</string>
	<string id="jup_b19_freedom_yar_suspense">
		<text>Let's see if I was right.</text>
	</string>
	<string id="jup_b19_freedom_yar_zombie_hit">
		<text>What did you do that for? He didn't touch you, did he? Damn!</text>
	</string>
	<string id="jup_b202_bandit_pda">
		<text>Sultan, I've dealt with that loser real good. That will teach him not to mess with us.</text>
	</string>
	<string id="jup_b202_bandit_to_snag">
		<text>Sultan sends his regards. Open wide, punk!</text>
	</string>
	<string id="jup_b202_snag_pda">
		<text>I got to get away from these assholes, the sooner the better. The loot I've stashed behind the substation should last me a while. It's time to move on. I'm sure they are already looking for me. It's all right tho. We'll see who gets who in the end.</text>
	</string>
	<string id="jup_b207_duty_guards_warning_actor">
		<text>Hey! Get out of here! Duty members only.</text>
	</string>
	<string id="jup_b207_duty_leader_about_depot">
		<text>Gavrilenko! I found out about the warehouse. It's Freedom, and there should be lots of them. Bring your whole squad and we'll deal those punks real fast.</text>
	</string>
	<string id="jup_b207_duty_leader_about_depot_after">
		<text>If this checks out, you'll get access to the warehouse.</text>
	</string>
	<string id="jup_b207_duty_security_squad_to_freedom_leave">
		<text>Attention, Freedom! This is Duty territory. Get the hell away from the warehouse!</text>
	</string>
	<string id="jup_b207_duty_security_squad_to_freedom_start_attack">
		<text>Bastards...! Well, they asked for it. Men, commence with the operation!</text>
	</string>
	<string id="jup_b207_freedom_guards_warning_actor">
		<text>This ain't no public part, boy. You'd best be on your way.</text>
	</string>
	<string id="jup_b207_freedom_leader_about_depot">
		<text>Kremen! Take your men and join Haiduk at the warehouse. Those Duty bastards should come for their stuff any minute now.</text>
	</string>
	<string id="jup_b207_freedom_leader_about_depot_after">
		<text>Great! Now the boys will be able to fight them off. I don't forget favors, so you can use the stash anytime you want. I'll let everyone know.</text>
	</string>
	<string id="jup_b207_freedom_recon_squad_refuse">
		<text>Sure thing! Just give us a minute to stock up on some ammo.</text>
	</string>
	<string id="jup_b212_trapper_found_chimera">
		<text>Hey, it's Trapper. I just had a hunter here who saw a chimera last night. Judging by the description it's the same one we're after. Come, see me if you can. It's important.</text>
	</string>
	<string id="jup_b217_stalker_guide_welcome">
		<text>Here we are. Yanov station is a haven of relative safety in the area around Jupiter. This is where we go on our separate ways. But if you need me, look for me by the bar.</text>
	</string>
	<string id="jup_b217_stalker_tech_farewell_1">
		<text>Later!</text>
	</string>
	<string id="jup_b217_stalker_tech_farewell_2">
		<text>See you around!</text>
	</string>
	<string id="jup_b217_stalker_tech_greeting_1">
		<text>Hey there!</text>
	</string>
	<string id="jup_b217_stalker_tech_greeting_2">
		<text>'Sup!</text>
	</string>
	<string id="jup_b217_stalker_tech_welcome">
		<text>First time here? I'm relatively new here myself. The name's Nitro. I work with equipment. I can repair anything you need. But... getting some good tools is a problem around here. If you see anything, bring it straight to me. And if you need any technical help, come see me, and I'll be glad to do what I can for you.</text>
	</string>
	<string id="jup_b219_actor_go">
		<text>That's good. Go.</text>
	</string>
	<string id="jup_b219_actor_ready">
		<text>Everyone's ready, open it up.</text>
	</string>
	<string id="jup_b219_duty_ready">
		<text>Ready! Squad?</text>
	</string>
	<string id="jup_b219_duty_to_tech">
		<text>Clear!</text>
	</string>
	<string id="jup_b219_monolith_ready">
		<text>Also, ready.</text>
	</string>
	<string id="jup_b219_soldier_ready">
		<text>I have a bad feeling about this.</text>
	</string>
	<string id="jup_b219_stalker_ready">
		<text>I'm always ready!</text>
	</string>
	<string id="jup_b219_tech_damn">
		<text>Gah...! Come on!</text>
	</string>
	<string id="jup_b219_tech_opening">
		<text>Roger. Let's rock!</text>
	</string>
	<string id="jup_b219_tech_ready">
		<text>Good to go?</text>
	</string>
	<string id="jup_b219_tech_success">
		<text>There we go! That's better.</text>
	</string>
	<string id="jup_b219_tech_to_duty">
		<text>Good luck boys!</text>
	</string>
	<string id="jup_b220_trapper_farewell_1">
		<text>Have a good one!</text>
	</string>
	<string id="jup_b220_trapper_farewell_2">
		<text>Happy hunting!</text>
	</string>
	<string id="jup_b220_trapper_greeting_1">
		<text>Howdy!</text>
	</string>
	<string id="jup_b220_trapper_greeting_2">
		<text>How goes the hunt?</text>
	</string>
	<string id="jup_b221_duty_main_1">
		<text>Well, I propose a toast to a brave squad of Duty men, sent to the front lines for some serious green scum ass kicking.</text>
	</string>
	<string id="jup_b221_duty_main_2">
		<text>Have I told you the story about Flint? First he set up stalker hunters to get attacked by a chimera, then he left his partner to die in an anomaly and then he joined Freedom. I'd say that's a pretty logical conclusion right there. So, I'd say we drink to the hope that all members of Freedom follow his lead and we'll take care of whoever is left.</text>
	</string>
	<string id="jup_b221_duty_main_3">
		<text>Let's drink to the fact that even in the center of the Zone there are people who are willing to serve Duty. To our new squad!</text>
	</string>
	<string id="jup_b221_duty_main_4">
		<text>I raise my glass to the fact that this research complex is now fully protected by Duty from mutants, anarchists and other scum.</text>
	</string>
	<string id="jup_b221_duty_main_5">
		<text>Fellows! Let's drink to honor our brave volunteers for taking readings in some of the Zone's most dangerous areas for the good of our scientific progress.</text>
	</string>
	<string id="jup_b221_duty_main_6">
		<text>I propose a toast to Duty fighters who courageously fought off a cowardly attack made by those filthy punks.</text>
	</string>
	<string id="jup_b221_duty_reaction_1">
		<text>Damn right!</text>
	</string>
	<string id="jup_b221_duty_reaction_2">
		<text>Totally!</text>
	</string>
	<string id="jup_b221_duty_reaction_3">
		<text>Well said!</text>
	</string>
	<string id="jup_b221_duty_reaction_4">
		<text>Couldn't agree more.</text>
	</string>
	<string id="jup_b221_duty_reply_1">
		<text>He's dead already. And if it were up to me, I'd have all of you follow suit. Teach you to quit exporting the Zone's products outside driven by that same greed.</text>
	</string>
	<string id="jup_b221_duty_reply_2">
		<text>Nobody knows what really happened. It's not like you were there to see it.</text>
	</string>
	<string id="jup_b221_duty_reply_3">
		<text>Is that a squad made up of Monolith people? Well, I hope you'll find yourself a bloodsucker squad too, 'cause once you do, the Lieutenant Colonel will definitely add you to the list of dangerous mutants.</text>
	</string>
	<string id="jup_b221_duty_reply_4">
		<text>Ha! Some guard you are. Just last year the Mercenaries had you running around the Dark Valley with your tail between your legs. Or have you forgotten?</text>
	</string>
	<string id="jup_b221_duty_reply_5">
		<text>Yes, I can imagine the readings the scientists are getting. Air samples: 100% smoke, water samples: 100% vodka, and idiotic laughter on all sound frequencies.</text>
	</string>
	<string id="jup_b221_duty_reply_6">
		<text>That's all right. We'll get our weapons back. You guys have developed a nifty habit of dropping weapons and artifacts whenever you run into our fighters. I don't blame you either. Can't be easy holding at it with your pants shat and all, right?</text>
	</string>
	<string id="jup_b221_freedom_main_1">
		<text>Boys! Have you heard how Duty is sticking to its traditions? Take Warrant Officer Morgan, following the strict need to maintain his faction's reputation he thought it was his "duty" to sell off half of his warehouse.</text>
	</string>
	<string id="jup_b221_freedom_main_2">
		<text>Fall in! Remember? Duty's stalwart traditions were laid down by General Tkachenko himself. He lied to his comrades, misled the HQ and bravely died in a Space Bubble. Here's to all members of Duty following his lead!</text>
	</string>
	<string id="jup_b221_freedom_main_3">
		<text>You know, the first time I saw our new squad I asked them, 'Fellows, would you prefer to join Duty instead? You're free to do as you like, after all.' You know, they said to me, 'No, thank you. With them it's all about the orders. To follow them, primarily. No wonder their eyes are empty. We've had enough of zombies.'</text>
	</string>
	<string id="jup_b221_freedom_main_4">
		<text>A member of Duty came up to one of our people, got in the bunker and asked him, 'Professor, could you tell me which artifact is best for fighting boars? Wrenched to protect you from radiation, or Eye to help you with wounds.' Do you know what the answer was? 'Shell is what you need, son. If you see a boar, run back to your base as fast as you can.' Haha!</text>
	</string>
	<string id="jup_b221_freedom_main_5">
		<text>People, you know how the scientists came to choose our boys to take anomaly measurements? They actually went to see Shulga first and said to him, 'There's a job that needs doing for the benefit of science.' And he said, 'No problem. Who do I have to execute?'</text>
	</string>
	<string id="jup_b221_freedom_main_6">
		<text>With every day that goes by the need for Duty becomes clearer to me. I mean, who else would put together a whole warehouse of weapons and ammo, and then donate it to Freedom? It was really nice of them, wouldn't you say?</text>
	</string>
	<string id="jup_b221_freedom_reaction_1">
		<text>[laughter]</text>
	</string>
	<string id="jup_b221_freedom_reaction_2">
		<text>[laughter]</text>
	</string>
	<string id="jup_b221_freedom_reaction_3">
		<text>[laughter]</text>
	</string>
	<string id="jup_b221_freedom_reaction_4">
		<text>[laughter]</text>
	</string>
	<string id="jup_b221_freedom_reply_1">
		<text>Yeah? Well, I seem to remember how your brave squad was on their knees groveling for access to Yanov before an emission.</text>
	</string>
	<string id="jup_b221_freedom_reply_2">
		<text>Everyone's got one of those. Duty is a real haven for hypocrites. 'We'll protect the world from the Zone', right after we collect a few artifacts.</text>
	</string>
	<string id="jup_b221_freedom_reply_3">
		<text>Good deal. Fanatics should stick with fanatics. You should wear Monolith uniforms too, so that the stalkers don't confuse you with humans.</text>
	</string>
	<string id="jup_b221_freedom_reply_4">
		<text>From mutants? You sure you'll have enough space in that bunker when the mutants come out in force? It's not like it's the 100 Rads bar. You can't just hole up there and wait it out.</text>
	</string>
	<string id="jup_b221_freedom_reply_5">
		<text>If your volunteers drink as much as you do, I can only imagine the readings scientists are getting.</text>
	</string>
	<string id="jup_b221_freedom_reply_6">
		<text>Yeah, that's right. Bring in as many guards as you can. Now half the Zone knows about your equipment warehouse, so expect visitors.</text>
	</string>
	<string id="jup_b25_revage_senya">
		<text>Hold on...! Find him! Worst is yet... argh...</text>
	</string>
	<string id="jup_b25_story_artefact">
		<text>You should have seen me getting this one artifact the other day. That was something. You know anything about the Quarry? Well. Whatever decent shit there once was is long gone. There's no point looking in anomalies Flint has looked in. Everyone knows that.</text>
	</string>
	<string id="jup_b25_story_bloodsucker">
		<text>I'll tell you everything there is to say about bloodsuckers. When I was at Zaton, those assholes made life real difficult for just about everyone. Stalkers kept at 'em day and night but it didn't help one bit. Poor bastards. One day I decided to help them out. So I took my shotgun and went straight for the bloodsucker lair. Three days I was partying with those sons of bitches, at times taking on two or even three together. After some quality time with yours truly the bloodsucker problem at Zaton is all but over. The bastards keep their tentacles tucked in at all times.</text>
	</string>
	<string id="jup_b25_story_controller">
		<text>Okay, I'll tell you how to kill controllers. The other day I chanced upon a buttload of artifacts and decided to stash them while still en route 'cause my back couldn't hack it anymore. On the way back I got to my stash and there it was, a controller, chilling right on top of it. Now I thought to myself, 'Controller or no controller, I got to get my shit back.' Then I realized that if I shield myself with something its manipulation bullshit won't work on me. So, I picked up a metal grate that I found lying around and started sneaking up on the beast. By the time it woke up to what was going on I pumped off a clip into the cocksucker's head. Just as it started trying to control me I gave it a final bash with my rifle butt and that was that.</text>
	</string>
	<string id="jup_b25_story_first_reac_1">
		<text>Ah! Now that's some story, Flint.</text>
	</string>
	<string id="jup_b25_story_first_reac_2">
		<text>Flint's a real man, that's for sure.</text>
	</string>
	<string id="jup_b25_story_first_reac_3">
		<text>Yeah... Not bad.</text>
	</string>
	<string id="jup_b25_story_guide">
		<text>Well, I'm sure you know about the path from Zaton... No? Well, the guide used to take a massive detour. What I did was create a shortcut by cutting across a straight line, a novel idea. I tried a few places and worked out the way through the anomalies pretty quick. So I sold that info to the guide and now he takes everyone that way.</text>
	</string>
	<string id="jup_b25_story_oasis">
		<text>You heard about the Oasis? Of course you've heard of it. I, on the other hand, have actually been there. I was the first person to work out the way to get there, a pioneer if you will. There ain't no mutants or friggin' anomalies there. It's quiet as a graveyard and full of artifacts. I was there only a few days ago. Sunday, do you know that... Lead you there? Ha! Sorry, but I don't want it getting crowded. Nothing personal.</text>
	</string>
	<string id="jup_b25_story_scientist">
		<text>Well, I've got a lot of stories to tell. Did I tell you about my time working for the scientists? So, one day I go and pop in to their bunker, real curious to see what they're up to in there. At first they're all in shock. But then they go, 'You're exactly what we need right now.' It turns out they wanted to set up their devices under anomalies. Obviously the eggheads didn't feel like doing it themselves, so they promised me cash and other goodies. So I was like, 'Well, that's fine, but the goodies better be worth it!' I had to crawl around that area looking for anomalies but it wasn't half as hard as getting those nerds to fork up their award money.</text>
	</string>
	<string id="jup_b25_story_second_reac_1">
		<text>Cool story!</text>
	</string>
	<string id="jup_b25_story_second_reac_2">
		<text>Yeah!</text>
	</string>
	<string id="jup_b25_story_second_reac_3">
		<text>Wow!</text>
	</string>
	<string id="jup_b25_story_zaton">
		<text>There might be a few folks who think that Flint is telling lies. Well, they can ask anyone at the base about me. Even the squad of pro hunters, when they spotted me the other day they were all like, 'We need you, Flint. We can't do it without you.' They were hunting a chimera, so I had to show these "pros" how it's done. My ammo is real friggin' simple. I just head straight into the lair. They left one rookie by the entrance to keep an eye out for it. Of course, come morning, as soon as the newbie saw the beast he shat his pants and legged it, so I had to deal with it myself. Successfully, as you can see, he-he-he...</text>
	</string>
	<string id="jup_b4_duty_squad_leader_align">
		<text>Fall in!</text>
	</string>
	<string id="jup_b4_duty_squad_leader_align_line">
		<text>Single rank, now!</text>
	</string>
	<string id="jup_b4_duty_squad_leader_final">
		<text>Congratulations on joining Duty! Follow me! Left, right, left, right...</text>
	</string>
	<string id="jup_b4_duty_squad_leader_praise">
		<text>See? You can do it when you want to. Time to take the oath.</text>
	</string>
	<string id="jup_b4_duty_squad_leader_speech">
		<text>Do you swear to serve Duty with courage and integrity, to protect humanity from the Zone's aggression, and always follow the code?</text>
	</string>
	<string id="jup_b4_freedom_squad_leader_any_questions">
		<text>So, any questions?</text>
	</string>
	<string id="jup_b4_freedom_squad_leader_lets_talk">
		<text>Why do you standing around for? Have a seat and let's talk!</text>
	</string>
	<string id="jup_b4_freedom_squad_leader_reply">
		<text>We don't have a strict hierarchy. Earn our respect, and you'll get plenty of followers. However, when on a mission we obey the commander's orders without question.</text>
	</string>
	<string id="jup_b4_freedom_squad_leader_speech">
		<text>We respect the freedom of our members and other stalkers, and we believe that the Zone is open to all. Being the greatest gift humanity has ever received, it's an opportunity to take a tremendous leap in our development, and everyone needs to understand that.</text>
	</string>
	<string id="jup_b4_freedom_squad_leader_welcome_to_freedom">
		<text>So, welcome to Freedom!</text>
	</string>
	<string id="jup_b4_monolith_1_ask_to_freedom">
		<text>Who will command us?</text>
	</string>
	<string id="jup_b4_monolith_squad_leader_meet">
		<text>Stalker! Could you come over here?</text>
	</string>
	<string id="jup_b4_monolith_talk_to_commander_1">
		<text>You'd be better off speaking to Strider.</text>
	</string>
	<string id="jup_b4_monolith_talk_to_commander_2">
		<text>Strider is the one you ought to talk to.</text>
	</string>
	<string id="jup_b4_monolith_talking_1_1">
		<text>We can sit around here all day, but that won't get us anywhere.</text>
	</string>
	<string id="jup_b4_monolith_talking_1_2">
		<text>There's nothing but mutants around here.</text>
	</string>
	<string id="jup_b4_monolith_talking_1_3">
		<text>And where do we go?</text>
	</string>
	<string id="jup_b4_monolith_talking_5_1">
		<text>The first thing we need to do is work out where the hell we are.</text>
	</string>
	<string id="jup_b4_monolith_talking_5_2">
		<text>We need to find people.</text>
	</string>
	<string id="jup_b4_monolith_talking_5_3">
		<text>We're screwed, whatever we do.</text>
	</string>
	<string id="jup_b4_recruit_1_cool_freedom">
		<text>Cool!</text>
	</string>
	<string id="jup_b4_recruit_1_serve_duty">
		<text>We swear it!</text>
	</string>
	<string id="jup_b4_recruit_2_cool_freedom">
		<text>Great! That's just we need.</text>
	</string>
	<string id="jup_b4_recruit_2_serve_duty">
		<text>We swear it!</text>
	</string>
	<string id="jup_b41_base_alarm">
		<text>Attention, attention! This is Hermann. The science laboratory is under attack. We won't be allowing stalkers in for a while.</text>
	</string>
	<string id="jup_b41_base_relax">
		<text>Attention, attention! This is Hermann. Our mobile laboratory is open to stalkers once again.</text>
	</string>
	<string id="jup_b41_bunker_megaphone_1">
		<text>Stalker! I must warn you that entering the bunker with a weapon is strictly prohibited.</text>
	</string>
	<string id="jup_b41_bunker_megaphone_2">
		<text>Stalker! You must holster your weapon by the entrance to the research facility.</text>
	</string>
	<string id="jup_b41_bunker_megaphone_3">
		<text>You hear me? Holster your weapon!</text>
	</string>
	<string id="jup_b46_duty_founder_pda_diary">
		<text>...whichever way we go, we always end up at the same exact spot. I still can't get used to this fog. It's weird that Chepurnoy disappeared without a trace. Maybe he found a way out. ... Day six. We've ran out of water. The Colonel flipped his lid and shot two people at point blank range, and then himself. Now I'm on my own in this damn anomaly. If I hadn't fixed for our communications with HQ to go down, they could've rescued us. And Duty wouldn't have existed. I wonder how things would've turned out. ... Ah, screw it! That Captain Tkachenko died a long time ago. And this General Tkachenko of Duty will follow him. That's... Justice, I suppose.</text>
	</string>
	<string id="jup_b46_spatial_bubble_sos_1">
		<text>...find a way out. Help! We're running low on...</text>
	</string>
	<string id="jup_b46_spatial_bubble_sos_2">
		<text>...much longer. We've been without water for two day. Requesting a rescue mission! Hel...</text>
	</string>
	<string id="jup_b46_spatial_bubble_sos_3">
		<text>...require immediate assistance! We won't hold out for more than three...</text>
	</string>
	<string id="jup_b47_merc_leader_regret">
		<text>You shouldn't have come here, stalker! Now you'll be wormfood.</text>
	</string>
	<string id="jup_b6_scientist_biochemist_farewell_1">
		<text>See you next time!</text>
	</string>
	<string id="jup_b6_scientist_biochemist_farewell_2">
		<text>Don't be a stranger!</text>
	</string>
	<string id="jup_b6_scientist_biochemist_greeting_1">
		<text>Hello! It's always nice to see a new face in our bunker.</text>
	</string>
	<string id="jup_b6_scientist_biochemist_greeting_2">
		<text>Oh... hello!</text>
	</string>
	<string id="jup_b6_scientist_medic_farewell_1">
		<text>Good luck!</text>
	</string>
	<string id="jup_b6_scientist_medic_farewell_2">
		<text>Bye!</text>
	</string>
	<string id="jup_b6_scientist_medic_greeting_1">
		<text>Hello!</text>
	</string>
	<string id="jup_b6_scientist_medic_greeting_2">
		<text>Hey!</text>
	</string>
	<string id="jup_b6_scientist_nuclear_physicist_farewell_1">
		<text>Thank you for your time.</text>
	</string>
	<string id="jup_b6_scientist_nuclear_physicist_farewell_2">
		<text>Is that everything? Good bye then.</text>
	</string>
	<string id="jup_b6_scientist_nuclear_physicist_greeting_1">
		<text>Ehh... very well, come on over. What can I do for you?</text>
	</string>
	<string id="jup_b6_scientist_nuclear_physicist_greeting_2">
		<text>Yes, you have my undivided attention.</text>
	</string>
	<string id="jup_b6_stalker_1_first_measurement_begin">
		<text>Okay, let's do this fast. The quicker we finish the more chance we have of staying alive.</text>
	</string>
	<string id="jup_b6_stalker_1_first_measurement_done">
		<text>Alpha, beta and gamma radiation readings taken.</text>
	</string>
	<string id="jup_b6_stalker_1_first_measurement_in_progress">
		<text>Taking readings!</text>
	</string>
	<string id="jup_b6_stalker_1_fourth_measurement_done">
		<text>Torsion field scan complete.</text>
	</string>
	<string id="jup_b6_stalker_1_fourth_measurement_in_progress">
		<text>We're getting there. The torsion field scan is almost done.</text>
	</string>
	<string id="jup_b6_stalker_1_measurements_done">
		<text>We're done here, stalker. Now let's get the hell out of here!</text>
	</string>
	<string id="jup_b6_stalker_1_monsters_coming_1">
		<text>Hey! Are you covering us, or what?</text>
	</string>
	<string id="jup_b6_stalker_1_monsters_coming_2">
		<text>Look alive, stalker! Cover us!</text>
	</string>
	<string id="jup_b6_stalker_1_monsters_coming_3">
		<text>Hey! What are you doing?!</text>
	</string>
	<string id="jup_b6_stalker_1_monsters_coming_4">
		<text>Stalker! They're here! Help us!</text>
	</string>
	<string id="jup_b6_stalker_1_monsters_coming_5">
		<text>Stalker! What the hell are you doing?!</text>
	</string>
	<string id="jup_b6_stalker_1_monsters_coming_6">
		<text>They're attacking us! Stalker, what the...</text>
	</string>
	<string id="jup_b6_stalker_1_second_measurement_done">
		<text>Electromagnetic field scan complete.</text>
	</string>
	<string id="jup_b6_stalker_1_second_measurement_in_progress">
		<text>Electromagnetic field scan in progress.</text>
	</string>
	<string id="jup_b6_stalker_1_third_measurement_done">
		<text>Acoustic data acquired for all ranges.</text>
	</string>
	<string id="jup_b6_stalker_1_third_measurement_in_progress">
		<text>Acoustic data collected for two ranges so far.</text>
	</string>
	<string id="jup_b9_blackbox_records">
		<text>Stingray-4, come in! Come in, dammit! Stingray-4, do you read? ... Attention, Stingray group! This is Stingray-1. The emergency evacuation position is B-Two-Eight. I repeat, B-Two-Eight!</text>
	</string>
	<string id="jup_b9_heli_1_blackbox">
		<text>Two bodies... Looks like they died in the crash. ... Everything of value has been looted and the on-board computer has been wiped clean. But the black box is still intact. ... Interesting. ... I reckon a decent technician will be able to extract the information on it and then decode it.</text>
	</string>


	<!-- Underpass -->

	<string id="pas_b400_sokolov_about_control_gates_1">
		<text>It's blocked, and there's no button. I get the feeling someone's going to have to make for the control room to solve this one.</text>
	</string>
	<string id="pas_b400_sokolov_about_cover_1">
		<text>I'll wait down here and cover our backs, okay?</text>
	</string>
	<string id="pas_b400_sokolov_about_dome_1">
		<text>Damn, I knew we shouldn't have come here.</text>
	</string>
	<string id="pas_b400_sokolov_about_door_1">
		<text>No point standing around here, that's for sure.</text>
	</string>
	<string id="pas_b400_sokolov_about_elevator_1">
		<text>Great! Just great!</text>
	</string>
	<string id="pas_b400_sokolov_about_exit_1">
		<text>My gut feeling is that we've made it.</text>
	</string>
	<string id="pas_b400_sokolov_about_gates">
		<text>So... How about pressing the button?</text>
	</string>
	<string id="pas_b400_sokolov_about_railway_1">
		<text>Great! The gate has no power.</text>
	</string>
	<string id="pas_b400_sokolov_about_sniper_first_1">
		<text>Careful! Something is wrong here.</text>
	</string>
	<string id="pas_b400_sokolov_about_snorks_1">
		<text>Uh-oh!</text>
	</string>
	<string id="pas_b400_sokolov_about_snorks_2">
		<text>Shit!</text>
	</string>
	<string id="pas_b400_sokolov_about_snorks_3">
		<text>Man, they don't let up, do they?</text>
	</string>
	<string id="pas_b400_sokolov_about_train_1">
		<text>Mmmh... something doesn't feel right.</text>
	</string>
	<string id="pas_b400_sokolov_about_train_gates_1">
		<text>Mmmh... something feels wrong here too.</text>
	</string>
	<string id="pas_b400_sokolov_about_transformer_1">
		<text>Hey, you'll be careful with that thing, all right?</text>
	</string>
	<string id="pas_b400_sokolov_about_tushkano_1">
		<text>I'm getting a strange feeling, and not of the good kind.</text>
	</string>
	<string id="pas_b400_sokolov_come_back_1">
		<text>Hey! So, are we moving or what?</text>
	</string>
	<string id="pas_b400_sokolov_idle_1">
		<text>Why did I even get into this?</text>
	</string>
	<string id="pas_b400_sokolov_idle_2">
		<text>The hell with this place! I can't wait till I'm outta here.</text>
	</string>
	<string id="pas_b400_sokolov_idle_3">
		<text>I can't believe this shit they told me, 'Don't worry, piloting is easy as pie.' My ass!</text>
	</string>
	<string id="pas_b400_sokolov_no_meet_1">
		<text>Quiet! Keep it nice and quiet!</text>
	</string>
	<string id="pas_b400_sokolov_no_meet_2">
		<text>We'll talk once we get out of here.</text>
	</string>
	<string id="pas_b400_sokolov_no_meet_3">
		<text>This is hardly the time to talk.</text>
	</string>
	<string id="pas_b400_sokolov_on_actor_assault_1">
		<text>Are you crazy?!</text>
	</string>
	<string id="pas_b400_sokolov_on_actor_hit_1">
		<text>Ooh... watch it, asshole!</text>
	</string>
	<string id="pas_b400_sokolov_on_actor_hit_2">
		<text>Ooh... stop it! You're hurting me!</text>
	</string>
	<string id="pas_b400_sokolov_on_actor_hit_3">
		<text>Ugh... friggin' psycho!</text>
	</string>
	<string id="pas_b400_sokolov_on_death_1">
		<text>[Sokolov dies]</text>
	</string>
	<string id="pas_b400_sokolov_on_enemy_assault_vano_1">
		<text>Vano is dead.</text>
	</string>
	<string id="pas_b400_sokolov_on_enemy_assault_wanderer_1">
		<text>Strider has been killed.</text>
	</string>
	<string id="pas_b400_sokolov_on_enemy_assault_zulus_1">
		<text>Zulu is down.</text>
	</string>
	<string id="pas_b400_sokolov_on_enemy_hit_1">
		<text>[Sokolov gets hurt]</text>
	</string>
	<string id="pas_b400_sokolov_on_enemy_hit_2">
		<text>[Sokolov gets hurt]</text>
	</string>
	<string id="pas_b400_sokolov_on_enemy_hit_3">
		<text>[Sokolov gets hurt]</text>
	</string>
	<string id="pas_b400_sokolov_wait_for_me_1">
		<text>Hey, come back! It's dangerous.</text>
	</string>
	<string id="pas_b400_vano_about_anomaly_first_1">
		<text>Oh, there's an anomaly here.</text>
	</string>
	<string id="pas_b400_vano_about_anomaly_first_2">
		<text>Let's see if there's a way of getting through this.</text>
	</string>
	<string id="pas_b400_vano_about_anomaly_first_3">
		<text>Come! I've found a way through.</text>
	</string>
	<string id="pas_b400_vano_about_anomaly_second_1">
		<text>Another anomaly. Let's see.</text>
	</string>
	<string id="pas_b400_vano_about_anomaly_second_2">
		<text>Hm... go this way once, it may be your last.</text>
	</string>
	<string id="pas_b400_vano_about_anomaly_second_3">
		<text>Okay, there's a way through here. Let's hope it leads somewhere a little less deadly.</text>
	</string>
	<string id="pas_b400_vano_about_anomaly_third_1">
		<text>Okay, let's move.</text>
	</string>
	<string id="pas_b400_vano_about_control_gates_1">
		<text>So... the gate is blocked, huh? Hmm... I don't know... Maybe it can be opened from the control room?</text>
	</string>
	<string id="pas_b400_vano_about_cover_1">
		<text>Keep moving, buddy! I've got your rear covered. Don't you worry.</text>
	</string>
	<string id="pas_b400_vano_about_dome_1">
		<text>Well, I'll be... That's beautiful!</text>
	</string>
	<string id="pas_b400_vano_about_door_1">
		<text>Door's open over there. Shall we go that way?</text>
	</string>
	<string id="pas_b400_vano_about_gates">
		<text>Look it! Press the button or something, yeah?</text>
	</string>
	<string id="pas_b400_vano_about_railway_1">
		<text>There's been a power cut, huh-huh...</text>
	</string>
	<string id="pas_b400_vano_about_room_closed">
		<text>Hey! Don't go there! It's closed off.</text>
	</string>
	<string id="pas_b400_vano_about_room_open">
		<text>Look! It's open now!</text>
	</string>
	<string id="pas_b400_vano_about_sniper_first_1">
		<text>Muzzle flash on the right... er... I mean, left.</text>
	</string>
	<string id="pas_b400_vano_about_snorks_1">
		<text>Nice, they're all dead.</text>
	</string>
	<string id="pas_b400_vano_about_transformer_1">
		<text>Listen, there should be levers on this thing that you can turn stuff on with.</text>
	</string>
	<string id="pas_b400_vano_about_underpass">
		<text>So... Let's go?</text>
	</string>
	<string id="pas_b400_vano_come_back_1">
		<text>Hey, man! Quit wasting time. Do it long enough and we'll get wasted ourselves.</text>
	</string>
	<string id="pas_b400_vano_idle_1">
		<text>You know, it's not so bad here... I think.</text>
	</string>
	<string id="pas_b400_vano_idle_2">
		<text>With loyal friends by your side even this shit ain't that bad.</text>
	</string>
	<string id="pas_b400_vano_idle_3">
		<text>It's a good thing I decided to follow you. How else could I've seen a place like this?</text>
	</string>
	<string id="pas_b400_vano_no_meet_1">
		<text>Let's talk afterwards, buddy.</text>
	</string>
	<string id="pas_b400_vano_no_meet_2">
		<text>Listen, this isn't the best time to chat.</text>
	</string>
	<string id="pas_b400_vano_no_meet_3">
		<text>I'll be honest with you. This is neither the time nor the place to talk.</text>
	</string>
	<string id="pas_b400_vano_on_actor_assault_1">
		<text>What the... You bastard!</text>
	</string>
	<string id="pas_b400_vano_on_actor_hit_1">
		<text>Why, dude? Why?...</text>
	</string>
	<string id="pas_b400_vano_on_actor_hit_2">
		<text>I ain't the enemy, man!</text>
	</string>
	<string id="pas_b400_vano_on_actor_hit_3">
		<text>I'll friggin' end you!</text>
	</string>
	<string id="pas_b400_vano_on_death_1">
		<text>[Vano dies]</text>
	</string>
	<string id="pas_b400_vano_on_enemy_assault_sokolov_1">
		<text>Our army friend is dead.</text>
	</string>
	<string id="pas_b400_vano_on_enemy_assault_wanderer_1">
		<text>Our Monolith comrade has been killed.</text>
	</string>
	<string id="pas_b400_vano_on_enemy_assault_zulus_1">
		<text>It's Zulu! He's dead.</text>
	</string>
	<string id="pas_b400_vano_on_enemy_hit_1">
		<text>[Vano gets hurt]</text>
	</string>
	<string id="pas_b400_vano_on_enemy_hit_2">
		<text>[Vano gets hurt]</text>
	</string>
	<string id="pas_b400_vano_on_enemy_hit_3">
		<text>[Vano gets hurt]</text>
	</string>
	<string id="pas_b400_vano_wait_for_me_1">
		<text>Hey, man! Where are you going? Let's work together on this one!</text>
	</string>
	<string id="pas_b400_wanderer_about_control_gates_1">
		<text>The gate is blocked. If I were you, I'd have a look around the control room.</text>
	</string>
	<string id="pas_b400_wanderer_about_cover_1">
		<text>I'll stay here and cover the approaches.</text>
	</string>
	<string id="pas_b400_wanderer_about_door_1">
		<text>The door is open. Shall we go?</text>
	</string>
	<string id="pas_b400_wanderer_about_gates">
		<text>You gotta press the button.</text>
	</string>
	<string id="pas_b400_wanderer_about_monolith_1">
		<text>We're out in the open here. Let's move!</text>
	</string>
	<string id="pas_b400_wanderer_about_railway_1">
		<text>Looks like there's no power being supplied to the gate.</text>
	</string>
	<string id="pas_b400_wanderer_about_sniper_first_1">
		<text>They are mine.</text>
	</string>
	<string id="pas_b400_wanderer_about_sniper_first_2">
		<text>They're toast.</text>
	</string>
	<string id="pas_b400_wanderer_about_snorks_1">
		<text>I'll deal with these bastards.</text>
	</string>
	<string id="pas_b400_wanderer_about_transformer_1">
		<text>A transformer. I remember these from my childhood.</text>
	</string>
	<string id="pas_b400_wanderer_about_underpass">
		<text>Let's move!</text>
	</string>
	<string id="pas_b400_wanderer_come_back_1">
		<text>This isn't the best place to twiddle your thumbs, let's go!</text>
	</string>
	<string id="pas_b400_wanderer_idle_1">
		<text>It's quiet. Too quiet.</text>
	</string>
	<string id="pas_b400_wanderer_idle_2">
		<text>I think I may have been here at some point. I'm not sure.</text>
	</string>
	<string id="pas_b400_wanderer_idle_3">
		<text>Strange... Everything about this place is strange.</text>
	</string>
	<string id="pas_b400_wanderer_no_meet_1">
		<text>Zip it, will ya?!</text>
	</string>
	<string id="pas_b400_wanderer_no_meet_2">
		<text>Quiet down, man.</text>
	</string>
	<string id="pas_b400_wanderer_no_meet_3">
		<text>I... I don't feel like talking.</text>
	</string>
	<string id="pas_b400_wanderer_on_actor_assault_1">
		<text>Traitor!</text>
	</string>
	<string id="pas_b400_wanderer_on_actor_hit_1">
		<text>Uhm, that's... unnecessary.</text>
	</string>
	<string id="pas_b400_wanderer_on_actor_hit_2">
		<text>I suggest you stop that right now!</text>
	</string>
	<string id="pas_b400_wanderer_on_actor_hit_3">
		<text>Uhm... I warned you!</text>
	</string>
	<string id="pas_b400_wanderer_on_death_1">
		<text>[Strider dies]</text>
	</string>
	<string id="pas_b400_wanderer_on_enemy_assault_sokolov_1">
		<text>Sokolov is dead.</text>
	</string>
	<string id="pas_b400_wanderer_on_enemy_assault_vano_1">
		<text>Vano is gone.</text>
	</string>
	<string id="pas_b400_wanderer_on_enemy_assault_zulus_1">
		<text>Zulu has been killed.</text>
	</string>
	<string id="pas_b400_wanderer_on_enemy_hit_1">
		<text>[Strider gets hurt]</text>
	</string>
	<string id="pas_b400_wanderer_on_enemy_hit_2">
		<text>[Strider gets hurt]</text>
	</string>
	<string id="pas_b400_wanderer_on_enemy_hit_3">
		<text>[Strider gets hurt]</text>
	</string>
	<string id="pas_b400_wanderer_wait_for_me_1">
		<text>Don't rush ahead! It's best to stick together around here.</text>
	</string>
	<string id="pas_b400_zulus_about_control_gates_1">
		<text>The gate is blocked, and there's no button here. Anyone feel like going to the control room and seeing if there's anything there to help us?</text>
	</string>
	<string id="pas_b400_zulus_about_cover_1">
		<text>Keep moving, bro! I've got your back.</text>
	</string>
	<string id="pas_b400_zulus_about_door_1">
		<text>Well, the way is clear. Let's go!</text>
	</string>
	<string id="pas_b400_zulus_about_exit_1">
		<text>Looks like we're underneath Pripyat.</text>
	</string>
	<string id="pas_b400_zulus_about_gates">
		<text>Press the button, bro!</text>
	</string>
	<string id="pas_b400_zulus_about_monolith_1">
		<text>Back to back, quickly!</text>
	</string>
	<string id="pas_b400_zulus_about_monolith_2">
		<text>Damn!</text>
	</string>
	<string id="pas_b400_zulus_about_obstacle_1">
		<text>Hm... looks like the direct route is not an option.</text>
	</string>
	<string id="pas_b400_zulus_about_obstacle_2">
		<text>No worries. Real men often take the backdoor.</text>
	</string>
	<string id="pas_b400_zulus_about_outfits_1">
		<text>Well, at least the protective suits will get some use.</text>
	</string>
	<string id="pas_b400_zulus_about_railway_1">
		<text>Hm... the power to the gate has been cut.</text>
	</string>
	<string id="pas_b400_zulus_about_sniper_first_1">
		<text>Snipers!</text>
	</string>
	<string id="pas_b400_zulus_about_snorks_1">
		<text>Stay calm. Open... fire!</text>
	</string>
	<string id="pas_b400_zulus_about_train_gates_1">
		<text>Well, bro... let's rock and roll!</text>
	</string>
	<string id="pas_b400_zulus_about_train_gates_2">
		<text>Mess with the best, die like the rest.</text>
	</string>
	<string id="pas_b400_zulus_about_transformer_1">
		<text>This looks like a transformer. I wonder if all the lines have been activated.</text>
	</string>
	<string id="pas_b400_zulus_about_underpass">
		<text>Let's move!</text>
	</string>
	<string id="pas_b400_zulus_come_back_1">
		<text>Keep up, bro! We've got to keep moving forward.</text>
	</string>
	<string id="pas_b400_zulus_idle_1">
		<text>What a place, man.</text>
	</string>
	<string id="pas_b400_zulus_idle_2">
		<text>What a mess! You'd get an asskicking for this kind of thing at our base.</text>
	</string>
	<string id="pas_b400_zulus_idle_3">
		<text>This place is no Sandy Beach, that's for sure.</text>
	</string>
	<string id="pas_b400_zulus_no_meet_1">
		<text>No time for banter, brother.</text>
	</string>
	<string id="pas_b400_zulus_no_meet_2">
		<text>Let's talk once this is over.</text>
	</string>
	<string id="pas_b400_zulus_no_meet_3">
		<text>Quit this chatter and focus!</text>
	</string>
	<string id="pas_b400_zulus_on_actor_assault_1">
		<text>Hey! He was my friend!</text>
	</string>
	<string id="pas_b400_zulus_on_actor_hit_1">
		<text>Ugh! What the hell are you doing?!</text>
	</string>
	<string id="pas_b400_zulus_on_actor_hit_2">
		<text>Argh! Hey, stop it!</text>
	</string>
	<string id="pas_b400_zulus_on_actor_hit_3">
		<text>Urgh! Hey, I don't stand for that kind of shit!</text>
	</string>
	<string id="pas_b400_zulus_on_death_1">
		<text>[Zulu dies]</text>
	</string>
	<string id="pas_b400_zulus_on_enemy_assault_sokolov_1">
		<text>Sokolov is down!</text>
	</string>
	<string id="pas_b400_zulus_on_enemy_assault_vano_1">
		<text>Vano is down!</text>
	</string>
	<string id="pas_b400_zulus_on_enemy_assault_wanderer_1">
		<text>Strider is down!</text>
	</string>
	<string id="pas_b400_zulus_on_enemy_hit_1">
		<text>[Zulu gets hurt]</text>
	</string>
	<string id="pas_b400_zulus_on_enemy_hit_2">
		<text>[Zulu gets hurt]</text>
	</string>
	<string id="pas_b400_zulus_on_enemy_hit_3">
		<text>[Zulu gets hurt]</text>
	</string>
	<string id="pas_b400_zulus_wait_for_me_1">
		<text>Come back, bro! We don't need a scout on this mission.</text>
	</string>


	<!-- Pripyat -->

	<string id="pri_a15_actor_introduce">
		<text>I'm Major Degtyarev, USS. I'm here to investigate the failure of operation "Fairway".</text>
	</string>
	<string id="pri_a15_actor_introduce_squad">
		<text>Stalkers helped me to get to Pripyat.</text>
	</string>
	<string id="pri_a15_actor_leave_him">
		<text>Let him go, Captain.</text>
	</string>
	<string id="pri_a15_actor_need_talk_with_commander">
		<text>I have information for Kovalsky. Take me to him.</text>
	</string>
	<string id="pri_a15_army_go">
		<text>Follow me!</text>
	</string>
	<string id="pri_a15_army_go_with_me">
		<text>Okay. Follow me.</text>
	</string>
	<string id="pri_a15_army_hide_weapon">
		<text>Put your weapons on the ground, now!</text>
	</string>
	<string id="pri_a15_army_joke">
		<text>You're a merry gang, ain't you?</text>
	</string>
	<string id="pri_a15_army_leave">
		<text>Fine, screw him!</text>
	</string>
	<string id="pri_a15_army_stop">
		<text>Hold it!</text>
	</string>
	<string id="pri_a15_army_who_a_you">
		<text>Who are you? What's your business with the commander?</text>
	</string>
	<string id="pri_a15_sokolov_conjecture">
		<text>I knew it!</text>
	</string>
	<string id="pri_a15_sokolov_introduce">
		<text>Don't shoot! I'm Lieutenant Sokolov, co-pilot of Stingray-4. I'm on my way to B28 emergency position.</text>
	</string>
	<string id="pri_a15_sokolov_wonder">
		<text>You know Kovalsky?</text>
	</string>
	<string id="pri_a15_vano_speech_one">
		<text>What do you think we're here for, fun? Why so trigger-happy? Can't you see that we're all friends here? Me and agent D-De... have been through a lot. Trust me on that.</text>
	</string>
	<string id="prI_a15_wanderer_about_actor">
		<text>And I don't give a rat's ass who's working for who.</text>
	</string>
	<string id="pri_a15_zulus_go">
		<text>...or the USS.</text>
	</string>
	<string id="pri_a15_zulus_no_business_with_army">
		<text>I have no business with the army...</text>
	</string>
	<string id="pri_a15_zulus_not_me">
		<text>I'm not going.</text>
	</string>
	<string id="pri_a15_zulus_wonder">
		<text>USS?... What the...?</text>
	</string>
	<string id="pri_a16_army_1_talk_to_commander_1">
		<text>Major, speak to the Colonel if you need something.</text>
	</string>
	<string id="pri_a16_army_1_talk_to_commander_2">
		<text>You must be looking for the Colonel, Major.</text>
	</string>
	<string id="pri_a16_army_2_talk_to_commander_1">
		<text>Colonel Kovalsky is the person to speak to, sir.</text>
	</string>
	<string id="pri_a16_army_2_talk_to_commander_2">
		<text>Talk to Kovalsky, Major.</text>
	</string>
	<string id="pri_a16_army_3_talk_to_commander_1">
		<text>Kovalsky is the man to speak to, sir.</text>
	</string>
	<string id="pri_a16_army_3_talk_to_commander_2">
		<text>Sir, you should see Kovalsky if you need something.</text>
	</string>
	<string id="pri_a16_base_alarm">
		<text>Attention all units! This is Colonel Kovalsky. The base is under attack. The entrance has been blocked until the threat is eliminated.</text>
	</string>
	<string id="pri_a16_base_megaphone_1">
		<text>Major, if you don't mind, could you holster that weapon?</text>
	</string>
	<string id="pri_a16_base_megaphone_2">
		<text>Listen, Major, holster your weapon, would you? We won't shoot you, you have my word.</text>
	</string>
	<string id="pri_a16_base_megaphone_3">
		<text>Come on, Major. Put your gun away for God's sake. Everyone's jumpy enough as it is.</text>
	</string>
	<string id="pri_a16_base_relax">
		<text>Attention all units! This is Colonel Kovalsky. The threat has been eliminated.</text>
	</string>
	<string id="pri_a17_kovalsky_after_surge">
		<text>Attention all units! This is Colonel Kovalsky. The emission is over.</text>
	</string>
	<string id="pri_a17_kovalsky_surge_phase_1">
		<text>Attention all units! This is Colonel Kovalsky. According to our readings an emission is approaching. Take cover immediately!</text>
	</string>
	<string id="pri_a17_kovalsky_surge_phase_2">
		<text>Attention all units! This is Colonel Kovalsky. An emission is starting, I repeat, an emission is starting. Take cover immediately!</text>
	</string>
	<string id="pri_a17_monolith_preacher">
		<text>We thank you, Monolith, for revealing the cunning plans of Your enemies to us. May Your light shine down on the souls of the brave soldiers who gave their lives in service to Your will. Onward, warriors of the Monolith! Avenge your fallen brothers, blessed as they are in their eternal union with the Monolith. Bring death to those who spurn the holy power of the Monolith!</text>
	</string>
	<string id="pri_a17_recon_squad_actor_dont_hide">
		<text>They'll spot you like that, Major.</text>
	</string>
	<string id="pri_a17_recon_squad_after_monolith_clear">
		<text>It's clear! Let's move!</text>
	</string>
	<string id="pri_a17_recon_squad_attack_now_1">
		<text>Let's wait until they get to the center of the yard.</text>
	</string>
	<string id="pri_a17_recon_squad_attack_now_2">
		<text>The target is in position.</text>
	</string>
	<string id="pri_a17_recon_squad_attack_now_3">
		<text>They're leaving!</text>
	</string>
	<string id="pri_a17_recon_squad_attack_now_4">
		<text>We must act before we're spotted. Open fire!</text>
	</string>
	<string id="pri_a17_recon_squad_commander_order_hide1">
		<text>Ice, get to the roof. The rest of you, follow me.</text>
	</string>
	<string id="pri_a17_recon_squad_commander_order_hide2">
		<text>Get in position.</text>
	</string>
	<string id="pri_a17_recon_squad_commander_ready_to_fire">
		<text>Ready to attack on your order.</text>
	</string>
	<string id="pri_a17_recon_squad_commander_to_prapor">
		<text>Strange. Is someone leaking our plans to them? We should take this to Kovalsky.</text>
	</string>
	<string id="pri_a17_recon_squad_monolith_ambush">
		<text>It's an ambush! Take cover!</text>
	</string>
	<string id="pri_a17_recon_squad_nice_shoot">
		<text>Great shot, Major.</text>
	</string>
	<string id="pri_a17_recon_squad_order_to_check">
		<text>Let's check them out. Ice, cover us!</text>
	</string>
	<string id="pri_a17_recon_squad_prapor_to_commander">
		<text>These fanatics knew about us!</text>
	</string>
	<string id="pri_a17_recon_squad_sniper_out">
		<text>Ice, wake the hell up!</text>
	</string>
	<string id="pri_a17_recon_squad_talk_with_commander">
		<text>You'd better ask the Captain.</text>
	</string>
	<string id="pri_a18_actor_report">
		<text>Kovalsky, something strange is going on here. There were loads of Monolith fighters inside the building. They were all in a trance, and talking to... A pile of trash. I examined this pile, and if you cut through the crap, it resembles a primitive antenna. It seems that someone talks to them through this antenna... And they believe it to be divine intervention.</text>
	</string>
	<string id="pri_a18_kovalskiy_guard">
		<text>This is all very strange. Someone's controlling these fanatics... Hmm. We'll get back to this later.</text>
	</string>
	<string id="pri_a18_kovalskiy_squad">
		<text>This is all very strange. Someone's controlling these fanatics... Hmm. We'll get back to this later. The sentry hasn't showed up yet, so let me know if you find him. Over and out.</text>
	</string>
	<string id="pri_a18_monolith_pray_1">
		<text>Monolith, we do not hear you.</text>
	</string>
	<string id="pri_a18_monolith_pray_2">
		<text>Why have you left us, Monolith?</text>
	</string>
	<string id="pri_a18_monolith_pray_3">
		<text>We await your orders, Monolith.</text>
	</string>
	<string id="pri_a18_shelly_hello">
		<text>Lieutenant Skelya, at your disposal.</text>
	</string>
	<string id="pri_a18_sokolov_fight">
		<text>Holy shit, this place is teeming with them!</text>
	</string>
	<string id="pri_a18_sokolov_hello">
		<text>You know, I thought I'd be safer with you.</text>
	</string>
	<string id="pri_a18_sokolov_on_place">
		<text>Here we are.</text>
	</string>
	<string id="pri_a18_vano_fight">
		<text>Take them out before they snap out of it!</text>
	</string>
	<string id="pri_a18_vano_hello">
		<text>I signed up as soon as I found out you need help. I'll follow you to the bitter end, man.</text>
	</string>
	<string id="pri_a20_actor_about_next_task">
		<text>The recon unit had information about the location of Monolith forces. The notes indicate the bookstore.</text>
	</string>
	<string id="pri_a20_actor_no_data">
		<text>The recon unit only spotted Monolith patrols. They didn't see any large squads or units.</text>
	</string>
	<string id="pri_a20_actor_report_about_squad">
		<text>I found the unit. They're all dead. Looks like they were shot, but there's no trace of the enemy.</text>
	</string>
	<string id="pri_a20_colonel_about_sentry">
		<text>I don't understand how they could've attacked so suddenly, without leaving any evidence. Really strange. ... Major, we just picked up the sentry's signal! The coordinates place him somewhere near the grocery store. Check it out if you can. I'm counting on you, Major. Over and out.</text>
	</string>
	<string id="pri_a20_colonel_ask_check_recon_squad">
		<text>We need to find the recon unit. Major, find out what happened! What the hell... Hmm. You be careful out there, okay? And, Major... Keep me posted!</text>
	</string>
	<string id="pri_a20_colonel_give_next_task_1">
		<text>It's those damned fanatics. We need to deal with them.</text>
	</string>
	<string id="pri_a20_colonel_give_next_task_1_a21_sentry_task">
		<text>It's those damned fanatics, they don't let up. We're also missing a sentry; he's not answering, and there's not a trace of him either. We've got to take care of those bastards, once and for all.</text>
	</string>
	<string id="pri_a20_colonel_send_reinforcement">
		<text>Very well, I'll be sending two boys your way. They'll meet you near the target. Over and out.</text>
	</string>
	<string id="pri_a20_colonel_send_reinforcement_a21_about_sentry">
		<text>Very well, I'll be sending two boys your way. They'll meet you near the target. And another thing... We've just picked up the sentry's signal. The coordinates place him somewhere near the grocery store. Check it out if you can. I'm counting on you, Major. Over and out.</text>
	</string>
	<string id="pri_a20_colonel_talk_in_radio">
		<text>Recon unit, come in! What is going on out there?</text>
	</string>
	<string id="pri_a20_colonel_task_done">
		<text>I don't understand how they could've attacked so suddenly. Without leaving any evidence. Really strange. I need to think things over. We'll speak again soon.</text>
	</string>
	<string id="pri_a20_communication_with_recon_squad">
		<text>I've received a message from the recon unit.</text>
	</string>
	<string id="pri_a20_recon_squad_attacked">
		<text>No! ... What the hell is that? ... Wait! ... We're all dead... Argh... Help! Someone help me! Get that thing away from me! Nooo...</text>
	</string>
	<string id="pri_a20_sokolov_with_garick_new_way_to_pripyat_1">
		<text>Wow, I can't believe we made it to Pripyat unscathed. How did you even manage to find this path?</text>
	</string>
	<string id="pri_a20_sokolov_with_garick_new_way_to_pripyat_2">
		<text>It's not that difficult. All you need is skill and a bit of luck, and we've got both. Or maybe it's the Zone, rewarding us for our patience. God knows, I paid my dues with the scientists.</text>
	</string>
	<string id="pri_a20_sokolov_with_garick_new_way_to_pripyat_3">
		<text>Yeah. I've had enough of Hermann myself.</text>
	</string>
	<string id="pri_a21_actor_to_base_find_and_terminate_controller">
		<text>Base, the sentry is dead. He was acting strange and attacked me. I also identified and eliminated a controller in that area.</text>
	</string>
	<string id="pri_a21_actor_to_base_find_controller">
		<text>Base, the sentry is dead. He was acting strange and attacked me. I also found a controller in that area, so I had to fall back.</text>
	</string>
	<string id="pri_a21_actor_to_base_terminate_controller">
		<text>Base, the controller has been elminated.</text>
	</string>
	<string id="pri_a21_base_to_actor_find_and_terminate_controller">
		<text>Copy that, Major. The controller must have taken over the sentry. Eh. He was a good guy. ... Hm. That must have been what happened to the recon unit. The controller forced them to attack each other. Anyway, over and out.</text>
	</string>
	<string id="pri_a21_base_to_actor_terminate_controller">
		<text>Copy that, Major. The controller must have taken over the sentry. You need to kill that asshole, right now! We're at great risk as long as it's still alive.</text>
	</string>
	<string id="pri_a21_colonel_base_about_sentry">
		<text>Major, Kovalsky here. We've got another emergency on our hands. Get over here and I'll fill you in on the details.</text>
	</string>
	<string id="pri_a21_colonel_give_sentry_task">
		<text>Major, I have a favor to ask. Our sentry isn't responding. You know where the grocery store used to be? That's where his signal is coming from. Investigate it if you can. One other thing. Be careful. Over and out.</text>
	</string>
	<string id="pri_a21_colonel_lets_talk">
		<text>Ah, Major. Come in.</text>
	</string>
	<string id="pri_a21_sentr_crazy_1">
		<text>Leave me alone, go away!</text>
	</string>
	<string id="pri_a21_sentr_crazy_2">
		<text>No! No, no!</text>
	</string>
	<string id="pri_a22_actor_to_base_find_squad_member">
		<text>Base, I found one of your men. It looks like he blew himself up with a grenade. There are no signs of a firefight or any other evidence of him being attacked.</text>
	</string>
	<string id="pri_a22_base_to_actor_has_rfi_coordinates">
		<text>Kovalsky here. ... Roger that, Major. Hey, I got good news. We finally acquired the exact coordinates of the source of interference. The signal is coming from the kindergarten building.</text>
	</string>
	<string id="pri_a22_colonel_about_rfi_and_lost_suad">
		<text>Our communications expert believes that the signal is being jammed from somewhere close to us. He's working on getting the coordinates as we speak. I sent some of my men to check out a possible source of interference, but they've gone missing, and their personal signals aren't registering.</text>
	</string>
	<string id="pri_a22_colonel_about_situation">
		<text>Major, we got a serious problem. This operation has been getting more ridiculous every minute since the helicopters crashed. The men are dropping like flies, we've got no comms with HQ, and the situation just keeps getting worse. The evacuation choppers didn't show up, again. And at this rate it won't be long before we lose control of the situation completely. We need to establish communications with HQ, right now.</text>
	</string>
	<string id="pri_a22_colonel_give_task">
		<text>Major, one of your objectives is to establish communications with HQ. Given the situation we're in, this should be your priority from now on. Also, as a personal favor to me, please, find my boys.</text>
	</string>
	<string id="pri_a22_colonel_to_actor_need_talk">
		<text>Major, I need to talk to you. Privately.</text>
	</string>
	<string id="pri_a25_actor_all_doors_locked">
		<text>I'm by the building, but all the entrances are blocked.</text>
	</string>
	<string id="pri_a25_kovalski_take_explosive">
		<text>The squad sent to look for the source of interference had explosives. Use them to clear the entrance.</text>
	</string>
	<string id="pri_a28_actor_scene_end">
		<text>The stalker and the Stingray squad are dead. Prepare for take-off.</text>
	</string>
	<string id="pri_a28_actor_scene_end_when_strelok_dead">
		<text>That's everyone, except for the stalker. He's dead. Prepare for take-off.</text>
	</string>
	<string id="pri_a28_actor_to_ssu_1">
		<text>Major Degtyarev here. I read you.</text>
	</string>
	<string id="pri_a28_actor_to_ssu_2">
		<text>[Major Degtyarev] I've managed to acquire documents about experiments carried out in the Zone. Furthermore, we've been contacted by a stalker who's been in the CNPP. His name is Strelok, and he's offered us his cooperation.</text>
	</string>
	<string id="pri_a28_actor_to_ssu_with_heli_info">
		<text>[Major Degtyarev] Yes, I have the data. And Strelok's information confirms it. The helicopters were hit by anomalies after their locations changed during the emissions. The anomaly maps issued to their pilots turned out to be useless.</text>
	</string>
	<string id="pri_a28_actor_to_ssu_without_heli_info">
		<text>[Major Degtyarev] Strelok believes that the helicopters went into anomalies. The location of anomalies changes after every emission; a fact that was missed when making the map for Operation Fairway. </text>
	</string>
	<string id="pri_a28_actor_to_strelok">
		<text>Get in the chopper! I hope it was worth it...</text>
	</string>
	<string id="pri_a28_army_about_evacuation_1">
		<text>Let's get to the chopper, and we'll talk in the air, okay?</text>
	</string>
	<string id="pri_a28_army_about_evacuation_2">
		<text>We'll have plenty of time to talk later. We need to make sure we have enough ammo.</text>
	</string>
	<string id="pri_a28_army_about_evacuation_3">
		<text>Well, this was a decent base. The old girl kept us alive; can't ask for more than that. But now we got to get to the birds and fly home.</text>
	</string>
	<string id="pri_a28_army_about_surge_1">
		<text>Let's talk after. My jaws jam up during emissions.</text>
	</string>
	<string id="pri_a28_army_about_surge_2">
		<text>Another emission, I'm getting real tired of them.</text>
	</string>
	<string id="pri_a28_army_about_surge_3">
		<text>Argh... I feel like I'm in a trench with tanks rolling over it.</text>
	</string>
	<string id="pri_a28_army_confusion">
		<text>Huh?... Okay, run!</text>
	</string>
	<string id="pri_a28_army_its_here">
		<text>It's here!</text>
	</string>
	<string id="pri_a28_army_surge_talk_1_first">
		<text>Man, I thought acid rain was bad enough around here.</text>
	</string>
	<string id="pri_a28_army_surge_talk_1_second">
		<text>Forget about it. I trade it for rain any day of the weekend, twice on Sunday.</text>
	</string>
	<string id="pri_a28_army_surge_talk_2_first">
		<text>Damn, that's loud! My ears are still ringing, I feel like I'm deaf.</text>
	</string>
	<string id="pri_a28_army_surge_talk_2_second">
		<text>What? Hehheh... Just messing with you.</text>
	</string>
	<string id="pri_a28_army_surge_talk_3_first">
		<text>Hehh... Every time there's an emission I get this splitting headache.</text>
	</string>
	<string id="pri_a28_army_surge_talk_3_second">
		<text>As long as the emission ain't killing you I say that's pretty good going.</text>
	</string>
	<string id="pri_a28_army_what_is_that">
		<text>What was that?!</text>
	</string>
	<string id="pri_a28_army_zombied_first">
		<text>Zombies!</text>
	</string>
	<string id="pri_a28_army_zombied_in_building">
		<text>There's about a dozen zombies in the building.</text>
	</string>
	<string id="pri_a28_center_to_colonel_1">
		<text>Colonel, why did comms go down?</text>
	</string>
	<string id="pri_a28_center_to_colonel_2">
		<text>Okay. All right, listen up, operation Fairway is being taken over by the USS. Is Major Degtyarev there?</text>
	</string>
	<string id="pri_a28_center_to_colonel_3">
		<text>Okay. He's in command from now on. Tell him to stay put. He'll be contacted by a superior shortly.</text>
	</string>
	<string id="pri_a28_colonel_about_heli">
		<text>Would you look at that! The sons of bitches actually made it... You were right, Strelok.</text>
	</string>
	<string id="pri_a28_colonel_about_snork">
		<text>There's no time! Check your weapons and fire at will!</text>
	</string>
	<string id="pri_a28_colonel_actor_talk">
		<text>Major, can I have a word?</text>
	</string>
	<string id="pri_a28_colonel_after_surge">
		<text>It looks like the emission is over. Kirillov, contact HQ.</text>
	</string>
	<string id="pri_a28_colonel_cannot_wait">
		<text>Major, we can't wait any longer.</text>
	</string>
	<string id="pri_a28_colonel_clear_the_deck">
		<text>Get ready, men!</text>
	</string>
	<string id="pri_a28_colonel_close_by">
		<text>Come on, boys! One last push!</text>
	</string>
	<string id="pri_a28_colonel_evacuation">
		<text>Move out, squad!</text>
	</string>
	<string id="pri_a28_colonel_fire_will">
		<text>Fire at will! Go!</text>
	</string>
	<string id="pri_a28_colonel_go_left">
		<text>Move to the left and cover each other!</text>
	</string>
	<string id="pri_a28_colonel_instructions">
		<text>You heard the news, fellows. When we go, stick together and keep the stalker alive. Any questions?... Get ready to move!</text>
	</string>
	<string id="pri_a28_colonel_ok_go_here">
		<text>Through the arch!</text>
	</string>
	<string id="pri_a28_colonel_ready_to_go">
		<text>Stay alert and follow orders! We're real close to the evacuation point. Let's move!</text>
	</string>
	<string id="pri_a28_colonel_see_helicopter">
		<text>Shit! It's Monolith fighters! Fire at will and keep moving toward the choppers!</text>
	</string>
	<string id="pri_a28_colonel_strelok_out">
		<text>Shit! Strelok is down! But we still have to get out of here. Go!</text>
	</string>
	<string id="pri_a28_colonel_to_center_1">
		<text>Because of the emission. It's impossible to establish comms during one.</text>
	</string>
	<string id="pri_a28_colonel_to_center_2">
		<text>Yes.</text>
	</string>
	<string id="pri_a28_colonel_to_center_3">
		<text>Roger.</text>
	</string>
	<string id="pri_a28_colonel_wait_actor">
		<text>Major, where are you? We need to get Strelok to the evacuation point!</text>
	</string>
	<string id="pri_a28_colonel_wait_actor_go">
		<text>Major, we're going to have to keep moving.</text>
	</string>
	<string id="pri_a28_colonel_wait_actor_long">
		<text>Major, we can't wait for you much longer.</text>
	</string>
	<string id="pri_a28_colonel_wait_actor_return">
		<text>OK, let's keep moving!</text>
	</string>
	<string id="pri_a28_colonel_we_close">
		<text>We're on the way!</text>
	</string>
	<string id="pri_a28_colonel_will_time">
		<text>Roger that! We'll be there soon!</text>
	</string>
	<string id="pri_a28_colonel_zombied_attack">
		<text>Every zombie in Pripyat is going to know we're coming! We've got to move faster! Run!</text>
	</string>
	<string id="pri_a28_colonel_zombied_first">
		<text>Let's move to the right along the building! Double time!</text>
	</string>
	<string id="pri_a28_continuation">
		<text>Holy shit, you still here? Well, if you need anything, find me at the base. I am back and I have brought stalkers this time.</text>	<!-- Bug in xenglish.db (this file should be named jup_a12_stalker_diplomat_no_talk_pda as it says "I don't trust you..." with a PDA voice effect -->
	</string>
	<string id="pri_a28_evac_com_cant_wait">
		<text>Our orders are to take off if we come under attack, so hurry the hell up!</text>
	</string>
	<string id="pri_a28_evac_com_helicopter_run_time">
		<text>We can't wait any longer! We're leaving in 60 seconds!</text>
	</string>
	<string id="pri_a28_evac_com_ready">
		<text>Major Degtyarev, we're ready to go!</text>
	</string>
	<string id="pri_a28_evac_com_scene_end_when_strelok_dead">
		<text>Roger that!</text>
	</string>
	<string id="pri_a28_evac_com_to_helicopter">
		<text>To the choppers! Go, go, go!</text>
	</string>
	<string id="pri_a28_evac_com_where_you">
		<text>Stingray! Where are you?</text>
	</string>
	<string id="pri_a28_evac_come_close">
		<text>Major Degtyarev, we're taking heavy fire from an unidentified enemy! We cannot hold out for long!</text>
	</string>
	<string id="pri_a28_medic_about_snork">
		<text>Those... bastards again. Maybe we should go around the building.</text>
	</string>
	<string id="pri_a28_signaller_after_surge_1">
		<text>Roger!</text>
	</string>
	<string id="pri_a28_signaller_after_surge_2">
		<text>HQ on the line!</text>
	</string>
	<string id="pri_a28_ssu_to_actor_1">
		<text>Major, do you read me?</text>
	</string>
	<string id="pri_a28_ssu_to_actor_2">
		<text>[USS Command] Good. As of this moment you are responsible for completing operation Fairway. Kovalsky and the Stingray squad will assist you; Report.</text>
	</string>
	<string id="pri_a28_ssu_to_actor_3">
		<text>[USS Command] Roger. Accept his offer. Do you know what caused our helicopters to crash?</text>
	</string>
	<string id="pri_a28_ssu_to_actor_5">
		<text>[USS Command] Good. That means we have until the next emission. You'll be collected together with the stalker from position B28. Stingray squad will be evacuated with you, the birds are already in the air. Over and out.</text>
	</string>
	<string id="pri_a28_strelok_dont_stop">
		<text>Don't stop! Keep moving!</text>
	</string>
	<string id="pri_a28_strelok_go_over_anomaly">
		<text>More zombies up ahead!</text>
	</string>
	<string id="pri_a28_strelok_run">
		<text>Run!</text>
	</string>
	<string id="pri_b301_zulus_after_fight">
		<text>Well, that was fun!</text>
	</string>
	<string id="pri_b301_zulus_hello_in_combat">
		<text>Get up against the wall! These bastards are coming from all sides!</text>
	</string>
	<string id="pri_b301_zulus_surrounded_1">
		<text>Take that!</text>
	</string>
	<string id="pri_b301_zulus_surrounded_2">
		<text>You thought I'd be easy, huh?!</text>
	</string>
	<string id="pri_b301_zulus_surrounded_3">
		<text>Have some of this!</text>
	</string>
	<string id="pri_b305_actor_ask_about_burning_antenn">
		<text>You're the stalker who disabled the Scorcher?</text>
	</string>
	<string id="pri_b305_actor_check_signal">
		<text>I'll check.</text>
	</string>
	<string id="pri_b305_actor_dont_see_anyone">
		<text>I don't see anyone.</text>
	</string>
	<string id="pri_b305_actor_emission_starts">
		<text>An emission is starting!</text>
	</string>
	<string id="pri_b305_actor_go">
		<text>Thanks, I'll do that.</text>
	</string>
	<string id="pri_b305_actor_it_is_underground">
		<text>It's underground.</text>
	</string>
	<string id="pri_b305_actor_need_center_to_know">
		<text>We must inform the HQ of this as soon as possible.</text>
	</string>
	<string id="pri_b305_actor_understand">
		<text>Gotcha.</text>
	</string>
	<string id="pri_b305_actor_we_have_problems">
		<text>We've got a problem. Our choppers are crashing for reasons that we've not understood yet.</text>
	</string>
	<string id="pri_b305_actor_wondered">
		<text>So that's what it is...</text>
	</string>
	<string id="pri_b305_army_what_freezer">
		<text>Ha-ha-ha! Wow, never heard that one before! A fridge, eh?</text>
	</string>
	<string id="pri_b305_kirilov_about_garik">
		<text>Also, Garry headed for Yanov station to restock. He asked me to tell you that he won't be back for a few days.</text>
	</string>
	<string id="pri_b305_kirilov_about_garik_vano">
		<text>Also, Vano asked me to tell you that he and Garry headed for Yanov station. He said they'll bring back souvenirs.</text>
	</string>
	<string id="pri_b305_kirilov_about_strelok_1">
		<text>Thanks for your help! By the way, the Colonel wants you to pay him a visit.</text>
	</string>
	<string id="pri_b305_kirilov_give_coordinates">
		<text>Yes, I have the coordinates, but the signal is intermitting and... it's moving!</text>
	</string>
	<string id="pri_b305_kirilov_give_new_coordinates">
		<text>The signal is back! Transmitting coordinates.</text>
	</string>
	<string id="pri_b305_kirilov_glad">
		<text>Is that really you? Well, I'll be...! We were starting to think we'd never see our doc again.</text>
	</string>
	<string id="pri_b305_kirilov_ok">
		<text>OK...</text>
	</string>
	<string id="pri_b305_kirilov_order_agree">
		<text>Yes, sir!</text>
	</string>
	<string id="pri_b305_kirilov_signal_lost">
		<text>The signal is gone.</text>
	</string>
	<string id="pri_b305_kirilov_signal_next_to_actor">
		<text>It's back! It's right next to you.</text>
	</string>
	<string id="pri_b305_kirilov_source_is_near">
		<text>It's close. And it's moving toward our base.</text>
	</string>
	<string id="pri_b305_kirilov_strange_signal">
		<text>Colonel! A radio signal has been detected and its source is not far from the base. The transmission is encrypted, and I haven't been able to crack it yet.</text>
	</string>
	<string id="pri_b305_kirilov_what_freezer">
		<text>What fridge? Where did you find it?</text>
	</string>
	<string id="pri_b305_kirilov_what_happen">
		<text>So what happened?</text>
	</string>
	<string id="pri_b305_kirilov_what_next">
		<text>And what state would that be?</text>
	</string>
	<string id="pri_b305_kirilov_where_you_been">
		<text>So? Tell me! Where were you?</text>
	</string>
	<string id="pri_b305_kovalskiy_about_anomaly_map">
		<text>We had a map with a safe air corridor between anomalies... And the helicopters had emission protection systems!</text>
	</string>
	<string id="pri_b305_kovalskiy_about_deal">
		<text>Until we work it out there won't be any helicopter support. The only way to get to the borders of the Zone is on foot.</text>
	</string>
	<string id="pri_b305_kovalskiy_ask_coordinates">
		<text>Do you have the coordinates?</text>
	</string>
	<string id="pri_b305_kovalskiy_attack_case_prepare">
		<text>Major, Kovalsky here. You'd better get back here. We need to prepare for a possible attack. Bastards won't catch us with our pants down this time!</text>
	</string>
	<string id="pri_b305_kovalskiy_let_center_know">
		<text>I'll contact my commanders right after the emission.</text>
	</string>
	<string id="pri_b305_kovalskiy_news">
		<text>I spoke to the HQ commander and reported the situation to him along with all the information that's been collected. There won't be any helicopter support for a while; he suggested that we fortify your position and await further orders. USS observers are currently at the HQ, so you'll be able to talk to your superiors soon enough.</text>
	</string>
	<string id="pri_b305_kovalskiy_order_kirilov">
		<text>Lieutenant! Get'em on the line as soon as you can!</text>
	</string>
	<string id="pri_b305_kovalskiy_talk_in_safe_place">
		<text>Come, let's talk inside!</text>
	</string>
	<string id="pri_b305_kovalskiy_think_of_attack">
		<text>Monolith again?!</text>
	</string>
	<string id="pri_b305_kovalskiy_who_are_you">
		<text>Who are you?!</text>
	</string>
	<string id="pri_b305_kovalskiy_wondered">
		<text>What?!</text>
	</string>
	<string id="pri_b305_medik_dont_know_what_say">
		<text>Hm... Not quite sure how to describe it.</text>
	</string>
	<string id="pri_b305_medik_excuse">
		<text>Where did I find it...? I'd like to see you find anything in my state.</text>
	</string>
	<string id="pri_b305_medik_in_freezer">
		<text>You're not going to believe me anyway, but... in a fridge.</text>
	</string>
	<string id="pri_b305_medik_talk_later">
		<text>Whew... it's a long story... I'll tell you another time.</text>
	</string>
	<string id="pri_b305_strelok_about_anomaly_randomize">
		<text>That's odd... You're telling me you haven't noticed that anomalies move around after an emission? Some disappear, and new ones show up in different places, which makes your map of anomalies effectively useless.</text>
	</string>
	<string id="pri_b305_strelok_about_heli">
		<text>The reasons are obvious. There are many anomalies in the air, especially in the center of the Zone.</text>
	</string>
	<string id="pri_b305_strelok_about_zone_destroying">
		<text>Yes... but my plan didn't work. I came here to speak with your commanders. I have information that will allow the Army to take control of the Zone and destroy it.</text>
	</string>
	<string id="pri_b305_strelok_give_up">
		<text>Don't shoot, I'm headed to the main entrance!</text>
	</string>
	<string id="pri_b305_strelok_how_to_get_away">
		<text>Emissions don't just follow one another. If you can scan the area and identify all the anomalies the choppers will be able to collect us safely, provided they're dispatched right after an emission.</text>
	</string>
	<string id="pri_b305_strelok_introduse">
		<text>My name is Strelok.</text>
	</string>
	<string id="pri_b35_both_done_end">
		<text>Both targets eliminated. Well done! Mission accomplished. Fall back!</text>
	</string>
	<string id="pri_b35_envoy_sighted">
		<text>Look, there's another group! Let's see which one of them is the messenger.</text>
	</string>
	<string id="pri_b35_kovalski_calls_guide">
		<text>Lieutenant Kirillov, Kovalsky here. I need you to escort the Major.</text>
	</string>
	<string id="pri_b35_merc_leader_sighted">
		<text>I'm guessing the one by the main entrance is their leader.</text>
	</string>
	<string id="pri_b35_primary_target_down">
		<text>First target eliminated.</text>
	</string>
	<string id="pri_b35_primary_target_lost_end">
		<text>First target escaped. Fall back!</text>
	</string>
	<string id="pri_b35_rendevous_done">
		<text>They're done! Time to take them down!</text>
	</string>
	<string id="pri_b35_rendevous_in_process">
		<text>The targets are by the main entrance.</text>
	</string>
	<string id="pri_b35_rendevous_started">
		<text>Major! The mercenaries are in position.</text>
	</string>
	<string id="pri_b35_secondary_target_down">
		<text>Second target eliminated.</text>
	</string>
	<string id="pri_b35_secondary_target_lost_end">
		<text>Second target escaped. Fall back!</text>
	</string>
	<string id="pri_b35_targets_lost_end">
		<text>Both targets escaped. Abort mission and fall back!</text>
	</string>
</string_table>
