[up_sect_empty_tier_1]
;---------------
cost		      		= 0
value					= "поношенное/лучше" ; +10

[up_sect_empty_tier_2]
;---------------
cost		      		= 0
value					= "обычное/лучше" ; +20

[up_sect_empty_tier_3]
;---------------
cost		      		= 0
value					= "современное/лучше" ; +30

[up_sect_empty]
;---------------
cost		      		= 0
value					= "нет"

[up_empty_tier_1]
scheme_index            = 0, 0
known                   = 1
effects                 =
section                 = up_sect_empty_tier_1
property                = prop_not_available

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_upgrade_not_available_name
description             = st_up_upgrade_not_available_descr
icon                    = ui_inGame2_upgrade_unavailable

[up_empty_tier_2]
scheme_index            = 1, 0
known                   = 1
effects                 =
section                 = up_sect_empty_tier_2
property                = prop_not_available

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_upgrade_not_available_name
description             = st_up_upgrade_not_available_descr
icon                    = ui_inGame2_upgrade_unavailable

[up_empty_tier_3]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_empty_tier_3
property                = prop_not_available

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_upgrade_not_available_name
description             = st_up_upgrade_not_available_descr
icon                    = ui_inGame2_upgrade_unavailable

[up_empty]
scheme_index            = 0, 1
known                   = 1
effects                 = 
section                 = up_sect_empty
property                = prop_not_available_no_reason

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_upgrade_not_available_name
description             = st_up_upgrade_not_available_descr
icon                    = ui_inGame2_upgrade_unavailable

[up_gr_empty_tier_1]
elements                = up_empty_tier_1

[up_gr_empty_tier_2]
elements                = up_empty_tier_2

[up_gr_empty_tier_3]
elements                = up_empty_tier_3